hexen2/H2MP/code/bugs.txt

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2000-11-10 00:00:00 +00:00
Bug/Problem Priority Status Where to test it
---------------------------------------- -------- ------ ----------------
big spider web causes pain sound High FIXED keep4
camera_remote allows mouse looking HIGH FIXED
monster-dropped puzzle pieces don't High FIXED
have netnames
Golems don't have a dormant flag High FIXED
Necromancer weapons broken (maybe 3 HIGH FIXED
gets stuck)
Death Message for Pentacles High SEMI-FIXED
experience value default on pentacles High FIXED
Trains & stop sounds and decap all fucked SUPERHIGH FIXED!!! Tibet4
up!
Monsters can't go up stairs and slopes SUPERHIGH Any
to NE nor down SW
Snow auto-adjust speed and count cap SUPERHIGH JFM
Snow shut-off at distance SUPERHIGH JFM
Yaks and Mezzomen can't hit you if you're HIGH FIXED
above or below them
Pentacles killing causes no free edicts HIGH
error?
Too many gas glyphs crash game High FIXED
Move rest of chunks and particle High good enough
effects to client
Add delay to exploding glyphs to prevent High fixed
cascade
Tome of Power (use/die/can't use) High? CNR
Proper death messages for Succubus High fixed
ZEbrains spawns 5 blood sprites LOW
- change to client effect
Succubus must reset her gravity when dies Med fixed
Fallen Angel & Imp flapping sound Med FIXED Keep5
doesn't stop
Make yakman's attacks more network friendly Med fixed
Fadespeed on lights too fast Low
bad push sound for Pentacles? Low MG
Need to make player untargetable and Low fixed
invincible when in camera mode
Give exp for damaging a creature, and Low fixed
remove that exp from it's value
Make everything network friendly Low good as it gets
Features Needed
------------------
need bone chunks for obj_skeleton - made, DONE
ice_chunks for func_train - NOT BROKEN
sound types for trains :
Rolling Boulder - DONE
Spinning prayer wheel - DONE
find function that works on any field-NO
ability to turn off ambient sounds?-NO
MG_DONE Invincibility effect on Succubus
TEST! Succubus 2nd ability - Done? (gain mana when taking damage)
check thresholds, and amounts
NO-group player's frames into client side anim
for less net traffic in multiplayer?
MG_DONE Coop view for multiplayer (impulse 33?)
save config - DONE
JFM_DONE - add Always MLook to menu,
JFM_DONE - add Crosshair to menu,
JFM_DONE - add objectives key to customize controls
JFM_DONE - add menu option to start mission pack directly
JFM_DONE - sort out hcode precache commands to properly build our new pak4.
More level of detail options (eg.: dynamic lights)
MAYBE - add snow options to menu
switch new game and new mission in menu
add play demo to main menu
New flame model for Kenn -DONE
Lion statue -DONE
team chat
get autolooping sounds (C-side) to update their
position when they start their loop again?
More Funk _ never can get enough