648 lines
14 KiB
C++
648 lines
14 KiB
C++
/*
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* $Header: /HexenWorld/Siege/impulse.hc 29 6/01/98 2:49a Mgummelt $
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*/
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void PlayerAdvanceLevel(float NewLevel);
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void player_level_cheat(void);
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void player_experience_cheat(void);
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void Polymorph (entity loser);
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//void create_swarm (void);
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void restore_weapon ()
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{//FIXME: use idle, not select
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self.weaponframe = 0;
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if (self.playerclass==CLASS_PALADIN)
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{
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if (self.weapon == IT_WEAPON1)
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if(self.flags2&FL2_EXCALIBUR)
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self.weaponmodel = "models/v_excal.mdl";
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else
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self.weaponmodel = "models/vorpal.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/axe.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/xbow2.mdl";
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}
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else if (self.playerclass==CLASS_CRUSADER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/warhamer.mdl";
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else
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self.weaponmodel = "models/icestaff.mdl";
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}
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else if (self.playerclass==CLASS_NECROMANCER)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/sickle.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/xbow2.mdl";
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else
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self.weaponmodel = "models/spllbook.mdl"; // FIXME: still need these models
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}
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else if (self.playerclass==CLASS_ASSASSIN)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/punchdgr.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/xbow2.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/crossbow.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/v_assgr.mdl";
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}
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else if (self.playerclass==CLASS_SUCCUBUS)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/sucwp1.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/vorpal.mdl";
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else if (self.weapon == IT_WEAPON3)
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self.weaponmodel = "models/xbow2.mdl";
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else if (self.weapon == IT_WEAPON4)
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self.weaponmodel = "models/v_assgr.mdl";
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}
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else if (self.playerclass==CLASS_DWARF)
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{
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if (self.weapon == IT_WEAPON1)
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self.weaponmodel = "models/warhamer.mdl";
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else if (self.weapon == IT_WEAPON2)
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self.weaponmodel = "models/axe.mdl";
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}
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}
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void see_coop_view ()
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{
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entity startent,found;
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float gotone;
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if(self.viewentity!=self)
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centerprint(self,"Ally vision not available in chase camera mode\n");
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if(!coop&&!teamplay)
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{
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centerprint(self,"Ally vision not available\n");
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return;
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}
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if(self.cameramode==world)
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startent=self;
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else
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startent=self.cameramode;
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found=startent;
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while(!gotone)
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{
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found=find(found,classname,"player");
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if(found.flags&FL_CLIENT)
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if((deathmatch&&teamplay&&found.team==self.team)||coop)
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if(found.cameramode==world||found==self)
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gotone=TRUE;
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if(found==startent)
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{
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centerprint(self,"No allies available\n");
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return;
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}
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}
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if(found==self)
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{
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CameraReturn();
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return;
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}
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centerprint(self,found.netname);
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AllyVision(self,found);
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self.weaponmodel=self.cameramode.weaponmodel;
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self.weaponframe=self.cameramode.weaponframe;
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}
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void player_everything_cheat(float override)
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{
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if((deathmatch||coop)&&!override)
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return;
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CheatCommand(override); // Give them weapons and mana
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// Artifact_Cheat(); // Give them all artifacts
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self.puzzles_cheat = 1; // Get them past puzzles
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// Then they leave home and never call you. The ingrates.
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}
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void PrintFrags()
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{
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entity lastent;
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lastent=nextent(world);
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while(lastent)
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{
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if(lastent.classname=="player")
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{
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bprint(PRINT_MEDIUM, lastent.netname);
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bprint(PRINT_MEDIUM, " (L-");
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bprint(PRINT_MEDIUM, ftos(lastent.level));
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if(lastent.playerclass==CLASS_ASSASSIN)
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bprint(PRINT_MEDIUM, " Assassin) ");
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else if(lastent.playerclass==CLASS_PALADIN)
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bprint(PRINT_MEDIUM, " Paladin) ");
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else if(lastent.playerclass==CLASS_CRUSADER)
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bprint(PRINT_MEDIUM, " Crusader) ");
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else
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bprint(PRINT_MEDIUM, " Necromancer) ");
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bprint(PRINT_MEDIUM, " FRAGS: ");
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bprint(PRINT_MEDIUM, ftos(lastent.frags));
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bprint(PRINT_MEDIUM, " (LF: ");
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bprint(PRINT_MEDIUM, ftos(lastent.level_frags));
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bprint(PRINT_MEDIUM, ")\n");
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}
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lastent=find(lastent,classname,"player");
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}
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}
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/*void()gravityup =
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{
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self.gravity+=0.01;
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if(self.gravity==10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint(PRINT_MEDIUM, "\n");
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};
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void()gravitydown =
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{
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self.gravity-=0.01;
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if(self.gravity==-10)
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self.gravity=0;
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dprint(PRINT_MEDIUM, "Gravity: ");
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dprint(PRINT_MEDIUM, ftos(self.gravity));
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dprint("\n");
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};
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*/
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void player_stopfly(void)
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{
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self.movetype = MOVETYPE_WALK;
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self.idealpitch = cvar("sv_walkpitch");
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self.idealroll = 0;
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}
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void player_fly(void)
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{
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self.movetype = MOVETYPE_FLY;
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self.velocity_z = 100; // A little push up
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self.hoverz = .4;
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}
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void HeaveHo (void)
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{
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vector dir;
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float inertia, lift;
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if(!self.flags&FL_ONGROUND)
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return;
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makevectors(self.v_angle);
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dir=normalize(v_forward);
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traceline(self.origin+self.proj_ofs,self.origin+self.proj_ofs+dir*48,FALSE,self);
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if (!trace_ent.flags&FL_ONGROUND)
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return;
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/*oops, now using a catapult will push it
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if(trace_ent.classname=="catapult")
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{
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if(trace_ent.frame==20||trace_ent.frame>22)
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{
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trace_ent.think=catapult_fire;
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thinktime trace_ent : 0;
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}
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return;
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}
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*/
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if(trace_ent.movetype&&trace_ent.solid&&trace_ent!=world&&trace_ent.solid!=SOLID_BSP)//&&trace_ent.flags&FL_ONGROUND
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{
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if(!trace_ent.mass)
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inertia = 1;
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else if(trace_ent.mass<=50)
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inertia=trace_ent.mass/10;
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else
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inertia=trace_ent.mass/100;
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lift=(self.strength/30+0.5)*300/inertia;//was /40
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if(lift>300)
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lift=300;//don't throw it over your head
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if(trace_ent.velocity_z<lift)
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{
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trace_ent.velocity_z+=lift;
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if(trace_ent.velocity_z>lift)
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trace_ent.velocity_z=lift;
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}
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else
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return;
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trace_ent.flags(-)FL_ONGROUND;
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if(self.playerclass==CLASS_ASSASSIN||self.playerclass==CLASS_SUCCUBUS)
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sound (self, CHAN_BODY,"player/assjmp.wav", 1, ATTN_NORM);
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else
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sound (self, CHAN_BODY,"player/paljmp.wav", 1, ATTN_NORM);
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self.attack_finished=time+1;
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}
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}
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void AddServerFlag(float addflag)
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{
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addflag=byte_me(addflag+8);
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dprintf("Serverflags were: %s\n",serverflags);
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dprintf("Added flag %s\n",addflag);
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serverflags(+)addflag;
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dprintf("Serverflags are now: %s\n",serverflags);
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}
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float CanClimb()
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{
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vector org;
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makevectors(self.v_angle);
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org = self.origin+self.proj_ofs;
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traceline(org,org+v_forward*48,FALSE,self);
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if(trace_fraction<1&&trace_ent.solid==SOLID_BSP)
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return TRUE;
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return FALSE;
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}
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void makeplayer ()
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{
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newmis=spawn();
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setmodel(newmis,self.model);
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setorigin(newmis,self.origin);
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newmis.frame = self.frame;
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newmis.angles=self.angles;
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newmis.think=SUB_Remove;
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newmis.skin=self.skin;
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thinktime newmis : 10;
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}
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/*
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============
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ImpulseCommands
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============
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*/
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void() ImpulseCommands =
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{
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entity search;
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float total;
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// string s2;
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if(!self.impulse)
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return;
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/*
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if(self.netname=="CHEATER")
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switch(self.cnt)
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{
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case 0:
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if(self.impulse == 3)
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self.cnt+=1;
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else
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self.cnt=0;
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break;
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case 1:
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if(self.impulse == 7)
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self.cnt+=1;
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else
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self.cnt=0;
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break;
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case 2:
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if(self.impulse == 1)
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self.cnt+=1;
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else
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self.cnt=0;
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break;
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case 3:
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if(self.impulse == 7)
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self.cnt=0;
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player_everything_cheat(TRUE);
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break;
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}*/
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//Have to allow panic button and QuickInventory impulses to work as well as impulse 23
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// if(self.flags2&FL_CHAINED&&self.impulse!=23)
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// return;
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/* else if (self.impulse == 56)
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{//time left
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string printnum;
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float p1,p2,p3;
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p1=cvar("timelimit")*60 - time;//find # of seconds left
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p3=floor(p1/60);//find # of minutes
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p2=(p1 - p3*60)/100;//leftover seconds, shift to right of decimal
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p3+=p2;
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printnum=ftos(p3);
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sprint(self,PRINT_HIGH,printnum);
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sprint(self,PRINT_HIGH,"\n");
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// centerprint(self,printnum);
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}*/
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// else if (self.impulse == 99)
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// ClientKill();
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// else if (self.impulse == 98)
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// makeplayer();
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// else if (self.impulse ==149)
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// dprintf("Serverflags are now: %s\n",serverflags);
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if (self.impulse == 23&&!self.climbing) // To use inventory item
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UseInventoryItem ();
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// else if(self.impulse==33)
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// see_coop_view();
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else if(self.impulse==32)
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PanicButton();
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else if (self.impulse==34)
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{
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if(self.puzzle_inv1!="")
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{
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self.puzzle_id=self.puzzle_inv1;
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DropPuzzlePiece();
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self.puzzle_inv1=self.puzzle_id="";
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}
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else
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centerprint(self,"You don't have the key!\n");
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}
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else if(self.impulse==35&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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remove(search);
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}
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search = nextent(search);
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}
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dprintf("Removed %s monsters\n",total);
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}
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else if (self.impulse==36&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : 99999;
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}
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search = nextent(search);
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}
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dprintf("Froze %s monsters\n",total);
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}
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else if (self.impulse==37&&skill<3)
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{
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search = nextent(world);
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total = 0;
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while(search != world)
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{
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if (search.flags & FL_MONSTER)
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{
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total += 1;
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thinktime search : HX_FRAME_TIME;
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}
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search = nextent(search);
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}
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dprintf("UnFroze %s monsters\n",total);
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}
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else if(self.impulse==25)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else
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{
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self.cnt_tome += 1;
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Use_TomeofPower();
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}
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}
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else if(self.impulse==39&&skill<3)
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{
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if(deathmatch||coop)
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{
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self.impulse=0;
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return;
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}
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else // Toggle flight
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{
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if (self.movetype != MOVETYPE_FLY)
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player_fly();
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else
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player_stopfly();
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}
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}
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else if (self.impulse == 42)
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{
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dprintv("Coordinates: %s\n", self.origin);
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dprintv("Angles: %s\n",self.angles);
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dprint("Map is ");
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dprint(mapname);
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dprint("\n");
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}
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else if(self.impulse==44)
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DropInventoryItem();
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else if (self.impulse >= 100 && self.impulse <= 115)
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{
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Inventory_Quick(self.impulse - 99);
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}
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else if(self.impulse == 201)
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{
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if(self.siege_team)
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{
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if(self.siege_team==ST_DEFENDER)
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centerprint(self,"You are already a defender!\n");
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else
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centerprint(self,"Can't - you are an attacker!\n");
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}
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else
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{
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self.siege_team=ST_DEFENDER;
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setsiegeteam(self,ST_DEFENDER);//update C and clients
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}
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}
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else if (self.impulse == 202)
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{
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if(self.siege_team)
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{
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if(self.siege_team==ST_DEFENDER)
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centerprint(self,"Can't - you are a defender!\n");
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else
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centerprint(self,"You are already an attacker!\n");
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}
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else
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{
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self.siege_team=ST_ATTACKER;
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setsiegeteam(self,ST_ATTACKER);//update C and clients
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}
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}
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else if (self.impulse == 203)
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{
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if(self.siege_team)
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{
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if(self.siege_team==ST_DEFENDER)
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centerprint(self,"You are a defender!\n");
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else
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centerprint(self,"You are an attacker!\n");
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}
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else
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centerprint(self,"No team!!!\n");
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}
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// else if (self.impulse == 255)
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// PrintFrags();
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if(self.model=="models/sheep.mdl")
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{
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self.impulse=0;
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return;
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}
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else if (self.impulse >= 1 && self.impulse <= 8)
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W_ChangeWeapon ();
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// else if ((self.impulse == 10) && (wp_deselect == 0))
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// CycleWeaponCommand ();
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else if (self.impulse == 11)
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ServerflagsCommand ();
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// else if (self.impulse == 12)
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// CycleWeaponReverseCommand ();
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else if(self.impulse == 13)
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{
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if(self.playerclass==CLASS_ASSASSIN&&self.flags2&FL2_WALLCLIMB)
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{
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if(self.climbing==FALSE)
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{
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if(CanClimb())
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{
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if(self.last_climb+1<time)
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Climb();
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self.impulse = 0;
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return;
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}
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}
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else
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{
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ClimbDrop();
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self.impulse = 0;
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return;
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}
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}
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HeaveHo();
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}
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else if (self.impulse == 14)
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{
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if (self.last_use_time < time - 10)//can only sheepify self after 10 secs of inactivity
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{
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Polymorph(self);
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self.last_use_time = time;
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}
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}
|
|
else if (self.impulse == 22 &&!self.flags2 & FL2_CROUCHED) // To crouch
|
|
{
|
|
if(self.flags2 & FL2_CROUCH_TOGGLE)
|
|
self.flags2(-)FL2_CROUCH_TOGGLE;
|
|
else
|
|
self.flags2(+)FL2_CROUCH_TOGGLE;
|
|
// PlayerCrouch();
|
|
}
|
|
/* else if (self.impulse>170&&self.impulse<177&&cvar("registered")&&self.last_use_time < time - 10)
|
|
{
|
|
if(randomclass)
|
|
{
|
|
centerprint(self,"Cannot switch classes with randomclass active...\n");
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
|
|
if(self.level<3)
|
|
{
|
|
centerprint(self,"You must have achieved level 3 or higher to change class!\n");
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
|
|
if(self.impulse==171)//Quick Class-change hot-keys
|
|
if(self.playerclass==CLASS_PALADIN)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_PALADIN;
|
|
else if(self.impulse==172)
|
|
if(self.playerclass==CLASS_CRUSADER)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_CRUSADER;
|
|
else if(self.impulse==173)
|
|
if(self.playerclass==CLASS_NECROMANCER)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_NECROMANCER;
|
|
else if(self.impulse==174)
|
|
if(self.playerclass==CLASS_ASSASSIN)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_ASSASSIN;
|
|
else if(self.impulse==175)
|
|
if(self.playerclass==CLASS_SUCCUBUS)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_SUCCUBUS;
|
|
if(self.impulse==176)
|
|
if(self.playerclass==CLASS_DWARF)
|
|
{
|
|
self.impulse=0;
|
|
return;
|
|
}
|
|
else
|
|
self.newclass=CLASS_DWARF;
|
|
|
|
|
|
self.last_use_time = time;
|
|
|
|
self.effects=self.drawflags=FALSE;
|
|
remove_invincibility(self);
|
|
self.playerclass=self.newclass;//So it drops exp the right amount
|
|
drop_level(self,2);
|
|
|
|
newmis=spawn();
|
|
newmis.classname="classchangespot";
|
|
newmis.angles=self.angles;
|
|
setorigin(newmis,self.origin);
|
|
//what's this - it's code for single play which we don't need anymore
|
|
// if(!deathmatch&&!coop)
|
|
// parm7=self.newclass;//Just to tell respawn() not to use restart
|
|
// elsez----------++++++++++++++++++++++++++++++++
|
|
// {
|
|
self.model=self.init_model;
|
|
GibPlayer('0 0 1');
|
|
self.frags -= 2; // extra penalty
|
|
// }
|
|
respawn ();
|
|
}
|
|
*/
|
|
self.impulse = 0;
|
|
};
|
|
|