126 lines
3.6 KiB
C++
126 lines
3.6 KiB
C++
//In progs.src, must come AFTER all player.hc's
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void() SetModelAndThinks =
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{//MG
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//Note: you'll also want to set a head model
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//for each.
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self.touch=PlayerTouch;
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self.th_die=PlayerDie;
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self.th_goredeath=player_frames_behead;
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self.th_pain=player_pain;
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self.experience=350000;
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self.level=6;
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self.flags2(-)FL2_FIRERESIST;//WHY?
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if(self.playerclass==CLASS_ASSASSIN)
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{
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self.items(+)IT_WEAPON2|IT_WEAPON3|IT_WEAPON4;
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self.mass=6;//should be 15
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Ass_Change_Weapon(); //sets other th_*'s based on weapon in hand
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setmodel (self, "models/assassin.mdl");
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self.headmodel="models/h_ass.mdl";
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if(self.weapon==IT_WEAPON4)
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self.th_weapon=grenade_select;
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else if(self.weapon==IT_WEAPON2||self.weapon==IT_WEAPON3)
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self.th_weapon=crossbow_select;
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else
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self.th_weapon=punchdagger_select;
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self.armor_breastplate = 20;
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}
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else if(self.playerclass==CLASS_SUCCUBUS)
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{
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self.mass=7;
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self.items(+)IT_WEAPON2|IT_WEAPON3|IT_WEAPON4|IT_WEAPON5|IT_WEAPON6|IT_WEAPON7|IT_WEAPON8;
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self.flags2(+)FL2_FIRERESIST;
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Suc_Change_Weapon(); //sets other th_*'s based on weapon in hand
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setmodel (self, "models/succubus.mdl");
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self.headmodel="models/h_suc.mdl";
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if(self.weapon==IT_WEAPON4)
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self.th_weapon=grenade_select;
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else if(self.weapon==IT_WEAPON2)
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self.th_weapon=vorpal_select;
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else if(self.weapon==IT_WEAPON3)
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self.th_weapon=crossbow_select;
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else if(self.weapon==IT_WEAPON1)
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self.th_weapon=bloodrain_select;
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else
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self.th_weapon=flameorb_select;
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self.armor_amulet = self.armor_bracer = 20;
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}
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else if(self.playerclass==CLASS_CRUSADER)
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{
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self.mass=7;//should be 10
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setmodel (self, "models/crusader.mdl");
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self.headmodel="models/h_cru.mdl";
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Cru_Change_Weapon();
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if(self.weapon==IT_WEAPON1)
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self.th_weapon=warhammer_select;
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else
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self.th_weapon=icestaff_select;
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self.items(+)IT_WEAPON2|IT_WEAPON3|IT_WEAPON4|IT_WEAPON5|IT_WEAPON6|IT_WEAPON7|IT_WEAPON8;
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self.armor_bracer = self.armor_breastplate = self.armor_helmet = 20;
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}
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else if(self.playerclass==CLASS_PALADIN)
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{
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self.items(+)IT_WEAPON2|IT_WEAPON3;
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self.mass=8;//should be 15
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Pal_Change_Weapon(); //sets other th_*'s based on weapon in hand
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setmodel (self, "models/paladin.mdl");
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self.headmodel="models/h_pal.mdl";
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if(self.weapon==IT_WEAPON3)
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self.th_weapon=crossbow_select;
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else if(self.weapon==IT_WEAPON2)
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self.th_weapon=axe_select;
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else
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self.th_weapon=vorpal_select;
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self.armor_amulet = self.armor_bracer = self.armor_breastplate = self.armor_helmet = 20;
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}
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else if(self.playerclass==CLASS_NECROMANCER)
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{
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self.mass=7;//should be 10
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setmodel (self, "models/necro.mdl");
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self.headmodel="models/h_nec.mdl";
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Nec_Change_Weapon(); //sets other th_*'s based on weapon in hand
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if(self.weapon==IT_WEAPON1)
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self.th_weapon=sickle_select;
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else if(self.weapon==IT_WEAPON2)
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self.th_weapon=crossbow_select;
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else
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self.th_weapon=magicmis_select;
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self.items(+)IT_WEAPON2|IT_WEAPON3|IT_WEAPON4|IT_WEAPON5|IT_WEAPON6|IT_WEAPON7|IT_WEAPON8;
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}
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if(self.playerclass==CLASS_DWARF)
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{
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self.items(+)IT_WEAPON2;
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self.mass=4;//should be 15
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Dwf_Change_Weapon(); //sets other th_*'s based on weapon in hand
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setmodel (self, "models/hank.mdl");
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self.headmodel="models/h_hank.mdl";
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if(self.weapon==IT_WEAPON2)
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self.th_weapon=axe_select;
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else
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self.th_weapon=warhammer_select;
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self.armor_amulet = self.armor_bracer = self.armor_breastplate = self.armor_helmet = 20;
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setsize(self,'-16 -16 0','16 16 28');
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self.hull=HULL_CROUCH;
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}
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else
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setsize(self,'-16 -16 0','16 16 56');
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self.init_model=self.model;
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self.flags(+)FL_SPECIAL_ABILITY1;
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self.flags(+)FL_SPECIAL_ABILITY2;
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};
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