/* * $Header: /HexenWorld/Siege/flamswrd.hc 3 5/25/98 1:38p Mgummelt $ */ /* ============================================================================== FLAME SWORD ============================================================================== */ // For building the model $cd q:\art\models\weapons\flamswrd\final $origin 0 0 54 $base base $skin skin //============================================================================ $frame swg000 swg001 swg002 swg003 swg004 $frame swg005 swg006 swg007 swg008 swg009 $frame swg010 swg011 swg012 swg013 swg014 $frame swg015 swg016 //frame bswg000 bswg001 bswg002 bswg003 bswg004 //$frame bswg005 bswg006 bswg007 bswg008 bswg009 //$frame bswg010 bswg011 bswg012 bswg013 bswg014 //$frame bswg015 //============================================================================ // Flame Sword void() player_swing1 = [$swg000, player_swing2 ] {self.weaponframe=1;}; void() player_swing2 = [$swg001, player_swing3 ] {self.weaponframe=2;}; void() player_swing3 = [$swg002, player_swing4 ] {self.weaponframe=3;}; void() player_swing4 = [$swg003, player_swing5 ] {self.weaponframe=4;}; void() player_swing5 = [$swg004, player_swing6 ] {self.weaponframe=5;}; void() player_swing6 = [$swg005, player_swing7 ] {self.weaponframe=6;}; void() player_swing7 = [$swg006, player_swing8 ] {self.weaponframe=7;}; void() player_swing8 = [$swg007, player_swing9 ] {self.weaponframe=8;}; void() player_swing9 = [$swg008, player_swing10 ] {self.weaponframe=9;}; void() player_swing10 = [$swg009, player_swing11 ] {self.weaponframe=10;}; void() player_swing11 = [$swg010, player_swing12 ] {self.weaponframe=11;}; void() player_swing12 = [$swg011, player_swing13 ] {self.weaponframe=12;}; void() player_swing13 = [$swg012, player_swing14 ] {self.weaponframe=13;}; void() player_swing14 = [$swg013, player_swing15 ] {self.weaponframe=14;}; void() player_swing15 = [$swg014, player_swing16 ] {self.weaponframe=15;}; void() player_swing16 = [$swg015, player_swing1 ] {self.weaponframe=16;};