/* * $Header: /HexenWorld/Siege/crusader.hc 3 5/25/98 1:38p Mgummelt $ */ /* ============================================================================== Q:\art\models\players\crusader\final\crusader.hc ============================================================================== */ // For building the model $cd Q:\art\models\players\crusader\final $origin 0 0 0 $base BASE skin $skin skin $flags 0 // $frame crouch1 crouch2 crouch3 crouch4 crouch5 $frame crouch6 crouch7 crouch8 crouch9 crouch10 $frame crouch11 crouch12 crouch13 crouch14 crouch15 $frame crouch16 crouch17 crouch18 crouch19 crouch20 // $frame decap1 decap2 decap3 decap4 decap5 $frame decap6 decap7 decap8 decap9 decap10 $frame decap11 decap12 decap13 decap14 decap15 $frame decap16 decap17 decap18 decap19 decap20 $frame decap21 decap22 decap23 decap24 decap25 $frame decap26 decap27 decap28 // $frame die1 die2 die3 die4 die5 $frame die6 die7 die8 die9 die10 $frame die11 die12 die13 die14 die15 $frame die16 die17 die18 die19 die20 // $frame FINLPOLY // $frame HmrFly1 HmrFly2 HmrFly3 HmrFly4 HmrFly5 $frame HmrFly6 HmrFly7 HmrFly8 HmrFly9 HmrFly10 $frame HmrFly11 HmrFly12 HmrFly13 HmrFly14 HmrFly15 // $frame HmrHit1 HmrHit2 HmrHit3 HmrHit4 HmrHit5 $frame HmrHit6 HmrHit7 HmrHit8 HmrHit9 HmrHit10 // $frame hmrPain1 hmrPain2 hmrPain3 hmrPain4 hmrPain5 $frame hmrPain6 hmrPain7 hmrPain8 // $frame HmrStn1 HmrStn2 HmrStn3 HmrStn4 HmrStn5 $frame HmrStn6 HmrStn7 HmrStn8 HmrStn9 HmrStn10 $frame HmrStn11 HmrStn12 HmrStn13 // $frame HmrRun1 HmrRun2 HmrRun3 HmrRun4 HmrRun5 $frame HmrRun6 HmrRun7 HmrRun8 HmrRun9 HmrRun10 $frame HmrRun11 HmrRun12 // $frame IceFly1 IceFly2 IceFly3 IceFly4 IceFly5 $frame IceFly6 IceFly7 IceFly8 IceFly9 IceFly10 $frame IceFly11 IceFly12 IceFly13 IceFly14 IceFly15 // $frame IcePain1 IcePain2 IcePain3 IcePain4 IcePain5 $frame IcePain6 IcePain7 IcePain8 // $frame IceRun1 IceRun2 IceRun3 IceRun4 IceRun5 $frame IceRun6 IceRun7 IceRun8 IceRun9 IceRun10 $frame IceRun11 IceRun12 // $frame IceShot1 IceShot2 IceShot3 IceShot4 // $frame IceStn1 IceStn2 IceStn3 IceStn4 IceStn5 $frame IceStn6 IceStn7 IceStn8 IceStn9 IceStn10 $frame IceStn11 IceStn12 IceStn13 // $frame jump1 jump2 jump3 jump4 jump5 $frame jump6 jump7 jump8 jump9 jump10 $frame jump11 jump12 jump13 // $frame SunFly1 SunFly2 SunFly3 SunFly4 SunFly5 $frame SunFly6 SunFly7 SunFly8 SunFly9 SunFly10 $frame SunFly11 SunFly12 SunFly13 SunFly14 // $frame SunPain1 SunPain2 SunPain3 SunPain4 SunPain5 $frame SunPain6 SunPain7 SunPain8 // $frame SunRun1 SunRun2 SunRun3 SunRun4 SunRun5 $frame SunRun6 SunRun7 SunRun8 SunRun9 SunRun10 $frame SunRun11 SunRun12 // $frame SunShot1 SunShot2 SunShot3 SunShot4 SunShot5 // $frame SunStn1 SunStn2 SunStn3 SunStn4 SunStn5 $frame SunStn6 SunStn7 SunStn8 SunStn9 SunStn10 $frame SunStn11 SunStn12 SunStn13 /*-------------------------- ACTUAL (UNIQUE TO CLASS) PLAYER CODE ----------------------------*/ void() player_crusader_run; void() player_crusader_crouch_stand; void() player_crusader_crouch_move; void() player_crusader_stand; void() player_crusader_jump=[++$jump1..$jump13]//FIX { if(self.viewentity==self) self.th_weapon(); if(cycle_wrapped) { if(!self.velocity_x && !self.velocity_y) self.think=self.th_stand; else self.think=self.th_run; } }; void() player_crusader_swim = { if(self.viewentity==self) self.th_weapon(); if(self.waterlevel<3) if (self.velocity_x || self.velocity_y) self.think=self.th_run; else self.think=self.th_stand; }; void() player_crusader_hammer_swim =[++$HmrFly1..$HmrFly15] { player_crusader_swim(); }; void() player_crusader_sunstaff_swim =[++$SunFly1..$SunFly14] { player_crusader_swim(); }; void() player_crusader_ice_swim =[++$IceFly1..$IceFly15] { player_crusader_swim(); }; void() player_crusader_fly = { if(self.viewentity==self) self.th_weapon(); if(self.waterlevel>2) self.think=self.th_swim; else if(self.movetype!=MOVETYPE_FLY) if (self.velocity_x || self.velocity_y) self.think=self.th_run; else self.think=self.th_stand; }; void() player_crusader_hammer_fly =[++$HmrFly1..$HmrFly15] { player_crusader_fly(); }; void() player_crusader_sunstaff_fly =[++$SunFly1..$SunFly14] { player_crusader_fly(); }; void() player_crusader_ice_fly =[++$IceFly1..$IceFly15] { player_crusader_fly(); }; void() player_crusader_stand = { if(self.viewentity==self) self.th_weapon(); if(self.hull==HULL_CROUCH) self.think=player_crusader_crouch_stand; else if(self.waterlevel>2) self.think=self.th_swim; else if(self.movetype==MOVETYPE_FLY) self.think=self.th_fly; else if (self.velocity_x || self.velocity_y) self.think=self.th_run; }; void() player_crusader_hammer_stand =[++$HmrStn1..$HmrStn13] { player_crusader_stand(); }; void() player_crusader_sunstaff_stand =[++$SunStn1..$SunStn13] { player_crusader_stand(); }; void() player_crusader_ice_stand =[++$IceStn1..$IceStn13] { player_crusader_stand(); }; void() player_crusader_run = { if(self.viewentity==self) self.th_weapon(); if(self.hull==HULL_CROUCH) self.think=player_crusader_crouch_move; else if(self.waterlevel>2) self.think=self.th_swim; else if(self.movetype==MOVETYPE_FLY) self.think=self.th_fly; else if (!self.velocity_x && !self.velocity_y) self.think=self.th_stand; }; void() player_crusader_hammer_run =[++$HmrRun1..$HmrRun12] { player_crusader_run(); }; void() player_crusader_sunstaff_run =[++$SunRun1..$SunRun12] { player_crusader_run(); }; void() player_crusader_ice_run =[++$IceRun1..$IceRun12] { player_crusader_run(); }; void() player_crusader_crouch_stand = { if(self.viewentity==self) self.th_weapon(); if(self.frame>$crouch20 || self.frame<$crouch1) self.frame=$crouch1; if(self.movetype==MOVETYPE_FLY) self.think=self.th_fly; else if(self.hull==HULL_PLAYER) self.think=self.th_stand; else if (self.velocity_x || self.velocity_y) self.think=player_crusader_crouch_move; self.nextthink=time + HX_FRAME_TIME; }; void() player_crusader_crouch_move =[++$crouch1..$crouch20] { if(self.viewentity==self) self.th_weapon(); if(self.movetype==MOVETYPE_FLY) self.think=player_crusader_fly; else if(self.hull==HULL_PLAYER) self.think=self.th_run; else if (!self.velocity_x && !self.velocity_y) self.think=player_crusader_crouch_stand; }; void() player_crusader_attack= { if(self.viewentity==self) self.th_weapon(); if(cycle_wrapped&&!self.button0) { if(!self.velocity_x && !self.velocity_y) self.think=self.th_stand; else self.think=self.th_run; } }; void() player_crusader_hammer_attack=[++$HmrHit1..$HmrHit10] { player_crusader_attack(); }; void() player_crusader_ice_attack=[++$IceShot1..$IceShot4] { player_crusader_attack(); }; void() player_crusader_sunstaff_attack=[++$SunShot1..$SunShot5] { player_crusader_attack(); }; void() player_crusader_pain= { if(self.viewentity==self) self.th_weapon(); if(cycle_wrapped) { if(!self.velocity_x && !self.velocity_y) self.think=self.th_stand; else self.think=self.th_run; } }; void() player_crusader_hammer_pain =[++$HmrPain1..$HmrPain8] { if(self.frame==$HmrPain1) PainSound(); player_crusader_pain(); }; void() player_crusader_sunstaff_pain =[++$SunPain1..$SunPain8] { if(self.frame==$SunPain1) PainSound(); player_crusader_pain(); }; void() player_crusader_ice_pain =[++$IcePain1..$IcePain8] { if(self.frame==$IcePain1) PainSound(); player_crusader_pain(); }; void() player_crusader_die1=[++$die1..$die20] { if(cycle_wrapped) { self.frame=$die20; self.think=PlayerDead; } }; void() player_crusader_behead = { self.level=$decap1; self.dmg=$decap28; self.cnt=0; player_behead(); }; void Cru_Change_Weapon (void) { if(self.weapon==IT_WEAPON1) { self.th_stand=player_crusader_hammer_stand; self.th_missile=player_crusader_hammer_attack; self.th_run=player_crusader_hammer_run; self.th_pain=player_crusader_hammer_pain; self.th_swim=player_crusader_hammer_swim; self.th_fly=player_crusader_hammer_fly; } else if(self.weapon==IT_WEAPON2) { self.th_stand=player_crusader_ice_stand; self.th_missile=player_crusader_ice_attack; self.th_run=player_crusader_ice_run; self.th_pain=player_crusader_ice_pain; self.th_swim=player_crusader_ice_swim; self.th_fly=player_crusader_ice_fly; } else { self.th_stand=player_crusader_sunstaff_stand; self.th_missile=player_crusader_sunstaff_attack; self.th_run=player_crusader_sunstaff_run; self.th_pain=player_crusader_sunstaff_pain; self.th_swim=player_crusader_sunstaff_swim; self.th_fly=player_crusader_sunstaff_fly; } if(self.hull!=HULL_CROUCH) self.think=self.th_stand; }