/* * $Header: /HexenWorld/Siege/SPRITES.hc 3 5/25/98 1:39p Mgummelt $ */ // these are the only sprites still in the game... //$spritename s_explod //$type vp_parallel //$load id1/gfx/sprites/explod03.lbm //$frame 24 24 56 56 //$frame 120 24 56 56 //$frame 216 24 56 56 //$frame 24 88 56 56 //$frame 120 88 56 56 //$frame 216 88 56 56 //$spritename s_bubble //$type vp_parallel //$load id1/gfx/sprites/bubble.lbm //$frame 16 16 16 16 //$frame 40 16 16 16 //$spritename s_light //$type vp_parallel //$load id1/gfx/sprites/light.lbm //$frame 104 32 32 32 /*QUAK-ED sprite_tree1 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90) A tree -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_tree1 = { precache_model ("gfx/tree1.spr"); setmodel (self, "gfx/tree1.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.th_die = chunk_death; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-32 -32 -95','32 32 90'); }; */ /*QUAK-ED sprite_tree2 (0.3 0.1 0.6) (-32 -32 -95) (32 32 90) A tree -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_tree2 = { precache_model ("gfx/tree2.spr"); setmodel (self, "gfx/tree2.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.th_die = chunk_death; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-32 -32 -95','32 32 90'); }; */ /*QUAK-ED sprite_treetop (0.3 0.1 0.6) (-32 -32 -10) (32 32 10) A tree top -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_treetop = { precache_model ("gfx/treetop.spr"); setmodel (self, "gfx/treetop.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.angles_x = -90; self.th_die = SUB_Null; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-32 -32 -95','32 32 90'); }; */ /*QUAK-ED sprite_backgrnd_1 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16) A sprite background -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_backgrnd_1 = { //rj precache_model ("gfx/bckgrnd1.spr"); setmodel (self, "gfx/bckgrnd1.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.th_die = SUB_Null; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-32 -32 -16','32 32 16'); }; */ /*QUAK-ED sprite_backgrnd_2 (0.3 0.1 0.6) (-48 -48 -16) (48 48 16) Another sprite background -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_backgrnd_2 = { //rj precache_model ("gfx/bckgrnd2.spr"); setmodel (self, "gfx/bckgrnd2.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.th_die = SUB_Null; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-32 -32 -16','32 32 16'); }; */ /*QUAK-ED sprite_moss1 (0.3 0.1 0.6) (-16 -16 -10) (16 16 10) Moss -------------------------FIELDS------------------------- none -------------------------------------------------------- */ /* void() sprite_moss1 = { precache_model ("gfx/moss1.spr"); setmodel (self, "gfx/moss1.spr"); self.solid = SOLID_BBOX; self.movetype = MOVETYPE_NONE; self.th_die = SUB_Null; self.touch = SUB_Null; self.use= SUB_Null; setsize (self, '-16 -16 -10','16 16 10'); }; */