/* * $Header: /HexenWorld/Siege/horse.hc 3 5/25/98 1:38p Mgummelt $ */ /* ============================================================================== Q:\art\models\monsters\RdrWar\tsthorse\horse.hc ============================================================================== */ // For building the model $cd Q:\art\models\monsters\RdrWar\tsthorse $origin 0 0 0 $base base skin $skin skin $flags 0 // $frame horse // Frame Code void() frame_horse = [ $horse , frame_horse ] { }; void() rick_test = { entity rider; if (deathmatch) { remove(self); return; } rider = spawn_rider(); precache_model2 ("models/horse.mdl"); self.solid = SOLID_SLIDEBOX; self.movetype = MOVETYPE_FLY; setmodel (self, "models/horse.mdl"); self.skin = 0; setsize (self, '0 0 0', '50 50 50'); self.health = 100; self.movechain = rider; rider.origin = self.origin; rider.flags = rider.flags | FL_MOVECHAIN_ANGLE; self.avelocity = '100 100 100'; };