238 lines
5.1 KiB
C++
238 lines
5.1 KiB
C++
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/*
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* $Header: /HexenWorld/Siege/soul.hc 5 5/25/98 1:39p Mgummelt $
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*/
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// Possible improvement: Make model shrink before disappearing
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void () crusader_soul_touch =
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{
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if(!other.flags2&FL_ALIVE)
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return;
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if ((other.classname == "player") && (other.playerclass==CLASS_CRUSADER))
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{
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sound (self, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM);
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other.super_damage_time = time + 30;
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other.super_damage = 1;
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other.super_damage_low = 0;
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self.touch = SUB_Null;
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self.think=SUB_Remove;
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thinktime self : HX_FRAME_TIME * 2;
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self.enemy.think=SUB_Remove;
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thinktime self.enemy : HX_FRAME_TIME * 2;
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sprint (other, PRINT_MEDIUM, "You now have Holy Strength!\n");
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}
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// Bad people are hurt by this
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else if ((other.classname == "player") &&
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((other.playerclass==CLASS_NECROMANCER) ||
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(other.playerclass==CLASS_SUCCUBUS) ||
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(other.playerclass==CLASS_ASSASSIN)))
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{
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if (self.pain_finished < time)
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T_Damage (other, self, self, 5);
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self.pain_finished = time + .2;
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}
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};
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void () necro_soul_touch =
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{
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if(!other.flags2&FL_ALIVE)
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return;
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if ((other.classname == "player") && (other.playerclass==CLASS_NECROMANCER))
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{
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sound (self, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM);
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other.health += self.health;
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if (other.health>other.max_health)
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other.health = other.max_health;
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other.bluemana += self.bluemana;
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if (other.bluemana > other.max_mana)
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other.bluemana = other.max_mana;
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other.greenmana += self.greenmana;
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if (other.greenmana > other.max_mana)
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other.greenmana = other.max_mana;
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sprint (other, PRINT_MEDIUM, "You have devoured a life force!\n");
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self.touch = SUB_Null;
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self.think=SUB_Remove;
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thinktime self : HX_FRAME_TIME * 2;
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self.enemy.think=SUB_Remove;
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thinktime self.enemy : HX_FRAME_TIME * 2;
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}
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// Good people are hurt by this
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else if ((other.classname == "player") &&
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((other.playerclass==CLASS_PALADIN) || (other.playerclass==CLASS_CRUSADER)))
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{
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if (self.pain_finished < time)
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T_Damage (other, self, self, 5);
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self.pain_finished = time + .2;
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}
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};
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void () soul_move =
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{
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vector vel;
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float p_color;
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self.velocity_z += self.hoverz;
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if (self.velocity_z > 16)
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self.hoverz = -1;
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else if (self.velocity_z < -16 )
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self.hoverz = 1;
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if (self.classname == "soulskull")
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{
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p_color = 144;
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vel = randomv('-1.44 -1.44 -65', '1.44 1.44 -35');
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particle2(self.origin - '0 0 20',vel,vel,p_color,PARTICLETYPE_C_EXPLODE,self.health/4);
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}
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else if (self.classname == "soulcross")
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{
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p_color = 176;
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vel = randomv('-1.44 -1.44 65', '1.44 1.44 35');
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particle2(self.origin +'0 0 25',vel,vel,p_color,PARTICLETYPE_C_EXPLODE,self.health/4);
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}
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setorigin (self.enemy, self.origin); // Move the ball with it
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self.health -= 0.1;
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self.think = soul_move;
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thinktime self : 0.1;
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if (self.sound_time < time)
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{
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self.sound_time = time + 4;
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sound (self, CHAN_VOICE, "raven/soul.wav", 1, ATTN_NORM);
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}
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if (self.health <= 0)
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{
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stopSound(self,CHAN_VOICE);
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//sound (self, CHAN_VOICE, "misc/null.wav", 1, ATTN_NORM);
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remove(self);
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remove(self.enemy);
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}
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};
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void necromancer_sphere (entity ent)
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{
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entity new,new2;
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float chance;
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chance = .05 + ((ent.level - 3) * .03);
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if (chance > .2)
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chance = .2;
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if (random() > chance)
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return;
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new2 = spawn();
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new2.owner = new;
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new2.solid = SOLID_TRIGGER;
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new2.movetype = MOVETYPE_FLY;
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droptofloor();
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setorigin (new2, self.origin + '0 0 32');
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setmodel (new2, "models/soulskul.mdl");
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new2.classname = "soulskull";
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setsize (new2, new2.mins , new2.maxs);
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new2.think = soul_move;
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thinktime new2 : 0.1;
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new2.hoverz=1;
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new2.velocity_z=new.hoverz;
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new2.touch = necro_soul_touch;
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new2.flags=0;
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new2.lifespan = 15; // Alive for 15 seconds
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new2.health = new2.lifespan * 2;
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new2.avelocity_y = 200;
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sound (new, CHAN_VOICE,"raven/soul.wav", 1, ATTN_NORM);
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new = spawn();
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new.owner = new;
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new.solid = SOLID_TRIGGER;
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new.movetype = MOVETYPE_FLY;
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setmodel (new, "models/soulball.mdl");
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setsize (new, new.mins , new.maxs);
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new.flags=0;
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setorigin (new, new2.origin);
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new2.enemy = new;
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}
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void crusader_sphere (entity ent)
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{
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local entity new,new2;
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float chance;
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chance = .05 + ((ent.level - 3) * .03);
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if (chance > .2)
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chance = .2;
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if (random() > chance)
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return;
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new2 = spawn();
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new2.owner = new2;
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new2.solid = SOLID_TRIGGER;
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new2.movetype = MOVETYPE_FLY;
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droptofloor();
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setorigin (new2, self.origin + '0 0 32');
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setmodel (new2, "models/cross.mdl");
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setsize (new2, new2.mins , new2.maxs);
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new2.classname = "soulcross";
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new2.touch = crusader_soul_touch;
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new2.think = soul_move;
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thinktime new2 : 0.1;
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new2.hoverz=1;
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new2.velocity_z=new.hoverz;
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new2.flags=0;
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new2.lifespan = 15; // Alive for 15 seconds
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new2.health = new2.lifespan * 2;
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new2.avelocity_y = 200;
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sound (new, CHAN_VOICE, "raven/soul.wav", 1, ATTN_NORM);
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new = spawn();
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new.owner = new;
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new.solid = SOLID_TRIGGER;
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new.movetype = MOVETYPE_FLY;
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setorigin (new, new2.origin);
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setmodel (new, "models/goodsphr.mdl");
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new.drawflags (+) MLS_ABSLIGHT;
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setsize (new, new.mins , new.maxs);
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new.hoverz=1;
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new.velocity_z=new.hoverz;
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new.flags=0;
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new.lifespan = 15; // Alive for 15 seconds
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new.health = new.lifespan * 2;
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new.sound_time = 2;
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new2.enemy = new;
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}
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