/* ================================ TRIPMINE.HC MG Assassin's Glyph ================================ */ void() FireExplosion= { // entity boommissile; float damaged; if (!self)//er, just in case self is screwed, git outta here. return; self.takedamage=DAMAGE_NO; self.th_die = SUB_Null; if(self.goalentity.classname=="chain_head") { if (self.goalentity.wrq_effect_id != -1) { endeffect(MSG_ALL,self.goalentity.wrq_effect_id); self.goalentity.wrq_effect_id=-1; } WriteByte (MSG_MULTICAST, SVC_TEMPENTITY); WriteByte (MSG_MULTICAST, TE_LINE_EXPLOSION); WriteCoord (MSG_MULTICAST, self.origin_x); WriteCoord (MSG_MULTICAST, self.origin_y); WriteCoord (MSG_MULTICAST, self.origin_z); WriteCoord (MSG_MULTICAST, self.goalentity.origin_x); WriteCoord (MSG_MULTICAST, self.goalentity.origin_y); WriteCoord (MSG_MULTICAST, self.goalentity.origin_z); multicast((self.origin+self.goalentity.origin)*0.5,MULTICAST_PHS); traceline (self.origin+normalize(self.v_angle*8), self.goalentity.origin, FALSE, self.goalentity); damaged = 0; while (trace_fraction <1.0) { if (trace_ent)//but how can world be in the way of the tripchain? { if (trace_ent.teleport_time < time) { T_Damage(trace_ent,self,self.controller,random(120,150)); } } damaged += 1; traceline (trace_endpos, self.goalentity.origin, FALSE, trace_ent); if ((trace_ent == world)||(trace_ent == self.goalentity)||(damaged > 4)) { trace_fraction = 1.0; } } // if(pointcontents(self.origin)==CONTENT_SOLID||self.bloodloss<=0) // { // if(self.goalentity.classname=="chain_head") // { remove(self.goalentity); // } // remove(self); // } } // boommissile=spawn(); // boommissile.owner=self.controller; // boommissile.movetype=MOVETYPE_NOCLIP; // boommissile.solid=SOLID_NOT; // boommissile.velocity=self.v_angle*3; // boommissile.think=ShaBoom; // boommissile.nextthink=time; // boommissile.goalentity=self.goalentity; // boommissile.bloodloss=100; // boommissile.classname="tripwire"; // setorigin(boommissile,self.origin); // setmodel (boommissile, "models/bg_expld.spr"); MultiExplode(); }; void () LaserTripped = { self.takedamage=DAMAGE_NO; sound(self,CHAN_AUTO,"misc/warning.wav",1,ATTN_NORM); self.effects=EF_BRIGHTLIGHT; FireExplosion(); // self.think=FireExplosion; // self.nextthink=time + 0.1; }; void() LaserThink = { if(!self.aflag) { sound (self, CHAN_BODY, "doors/baddoor.wav", 1, ATTN_NORM); self.controller=self.owner; self.owner=self; self.skin=1; self.aflag=TRUE; } traceline (self.origin+normalize(self.v_angle*8), self.goalentity.origin, FALSE, self.goalentity); if((vlen(self.origin-self.goalentity.origin)>640)|| (trace_fraction <1.0&& (trace_ent.velocity!='0 0 0'||trace_ent.health>0||trace_ent.takedamage))) { LaserTripped(); return; } else self.think=LaserThink; self.nextthink=time; if(self.lifetime640&&self.movetype==MOVETYPE_FLYMISSILE)|| // self.movetype=MOVETYPE_BOUNCE; (trace_fraction<1)) { self.owner.think=LaserTripped; self.owner.nextthink=time; if (self.wrq_effect_id != -1) { endeffect(MSG_ALL,self.wrq_effect_id); self.wrq_effect_id=-1; } // remove(self);//dis fux up tempent--i'll get removed anyway self.movetype=MOVETYPE_NONE; self.velocity='0 0 0'; self.takedamage=DAMAGE_NO; self.touch=SUB_Null; self.nextthink = time+10; return; } self.nextthink=time+0.05;*/ self.nextthink=time+5; } void FireChain (void) { vector dir; sound(self,CHAN_BODY,"assassin/chain.wav",1,ATTN_NORM); dir=normalize(self.v_angle); newmis=spawn(); newmis.classname="chain_head"; newmis.owner=self; self.goalentity=newmis; newmis.movetype=MOVETYPE_FLYMISSILE; newmis.solid=SOLID_BBOX; newmis.velocity=dir*750; newmis.touch=ChainTouch; newmis.think=ChainThink; newmis.drawflags=MLS_POWERMODE; newmis.nextthink=time; newmis.view_ofs=self.origin; newmis.angles=vectoangles(newmis.velocity); // setmodel(newmis,"models/twspike.mdl"); setsize(newmis,'0 0 0','0 0 0'); setorigin(newmis,self.origin+dir*8); newmis.wrq_effect_id = starteffect(CE_TRIPMINE, self.origin, newmis.velocity); } void TripArmed () { FireChain(); self.think=LaserThink; thinktime self : 0; self.lifetime=time+60; } void() TripTouch = { if(other.takedamage&&other.health&&(other.classname=="player"||other.movetype)&&other!=self.owner) MultiExplode(); else { sound(self,CHAN_WEAPON,"buttons/switch04.wav",1,ATTN_NORM); self.v_angle='0 0 0' - self.velocity; self.angles = vectoangles (self.v_angle); self.movetype=MOVETYPE_NONE; self.velocity='0 0 0'; self.avelocity= '0 0 0'; setsize(self,'-3 -3 -6','3 3 6'); self.hull=HULL_POINT; self.touch=SUB_Null; self.think=TripArmed; thinktime self : 0.5; } }; void TripDie (void) { self.takedamage=DAMAGE_NO; self.th_die = SUB_Null; if(self.goalentity.classname=="chain_head") { if (self.goalentity.wrq_effect_id != -1) { endeffect(MSG_ALL,self.goalentity.wrq_effect_id); self.goalentity.wrq_effect_id=-1; } remove(self.goalentity); } MultiExplode(); } void() Use_Tripwire = { entity missile; missile=spawn(); missile.owner=self; missile.movetype=MOVETYPE_FLYMISSILE; missile.solid=SOLID_BBOX; missile.health=25; missile.dmg=50; missile.takedamage=DAMAGE_YES; missile.th_die=TripDie; missile.classname="tripwire"; makevectors(self.v_angle); missile.touch=TripTouch; missile.think=SUB_Null; missile.nextthink= -1; self.tripwire_cnt+=1; missile.tripwire_cnt=self.tripwire_cnt; missile.velocity=normalize(v_forward)*500; missile.angles = vectoangles ('0 0 0' - missile.velocity); missile.avelocity_z = 300; setmodel (missile, "models/glyphwir.mdl"); setorigin(missile,self.origin+self.proj_ofs+v_forward*4); setsize (missile, '0 0 0','0 0 0'); };