/* * $Header: /H3/game/hcode/soul.hc 27 9/02/97 9:20p Rlove $ */ // Possible improvement: Make model shrink before disappearing void () crusader_soul_touch = { if(!other.flags2&FL_ALIVE) return; if ((other.classname == "player") && (other.playerclass==CLASS_CRUSADER)) { sound (self, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM); other.super_damage_time = time + 30; other.super_damage = 1; other.super_damage_low = 0; self.touch = SUB_Null; self.think=SUB_Remove; thinktime self : HX_FRAME_TIME * 2; self.enemy.think=SUB_Remove; thinktime self.enemy : HX_FRAME_TIME * 2; sprint (other, "You now have Holy Strength!\n"); } // Bad people are hurt by this else if ((other.classname == "player") && ((other.playerclass==CLASS_NECROMANCER) || (other.playerclass==CLASS_ASSASSIN))) { if (self.pain_finished < time) T_Damage (other, self, self, 5); self.pain_finished = time + .2; } }; void () necro_soul_touch = { if(!other.flags2&FL_ALIVE) return; if ((other.classname == "player") && (other.playerclass==CLASS_NECROMANCER)) { sound (self, CHAN_VOICE, "items/artpkup.wav", 1, ATTN_NORM); other.health += self.health; if (other.health>other.max_health) other.health = other.max_health; other.bluemana += self.bluemana; if (other.bluemana > other.max_mana) other.bluemana = other.max_mana; other.greenmana += self.greenmana; if (other.greenmana > other.max_mana) other.greenmana = other.max_mana; sprint (other, "You have devoured a life force!\n"); self.touch = SUB_Null; self.think=SUB_Remove; thinktime self : HX_FRAME_TIME * 2; self.enemy.think=SUB_Remove; thinktime self.enemy : HX_FRAME_TIME * 2; } // Good people are hurt by this else if ((other.classname == "player") && ((other.playerclass==CLASS_PALADIN) || (other.playerclass==CLASS_CRUSADER))) { if (self.pain_finished < time) T_Damage (other, self, self, 5); self.pain_finished = time + .2; } }; void () soul_move = { vector vel; float p_color; self.velocity_z += self.hoverz; if (self.velocity_z > 16) self.hoverz = -1; else if (self.velocity_z < -16 ) self.hoverz = 1; if (self.classname == "soulskull") { p_color = 144; vel = randomv('-1.44 -1.44 -65', '1.44 1.44 -35'); particle2(self.origin - '0 0 20',vel,vel,p_color,PARTICLETYPE_C_EXPLODE,self.health/4); } else if (self.classname == "soulcross") { p_color = 176; vel = randomv('-1.44 -1.44 65', '1.44 1.44 35'); particle2(self.origin +'0 0 25',vel,vel,p_color,PARTICLETYPE_C_EXPLODE,self.health/4); } setorigin (self.enemy, self.origin); // Move the ball with it self.health -= 0.1; self.think = soul_move; thinktime self : 0.1; if (self.sound_time < time) { self.sound_time = time + 4; sound (self, CHAN_VOICE, "raven/soul.wav", 1, ATTN_NORM); } if (self.health <= 0) { sound (self, CHAN_VOICE, "misc/null.wav", 1, ATTN_NORM); remove(self); remove(self.enemy); } }; void necromancer_sphere (entity ent) { entity new,new2; float chance; chance = .05 + ((ent.level - 3) * .03); if (chance > .2) chance = .2; if (random() > chance) return; new2 = spawn(); new2.owner = new; new2.solid = SOLID_TRIGGER; new2.movetype = MOVETYPE_FLY; droptofloor(); setorigin (new2, self.origin + '0 0 32'); setmodel (new2, "models/soulskul.mdl"); new2.classname = "soulskull"; setsize (new2, new2.mins , new2.maxs); new2.think = soul_move; thinktime new2 : 0.1; new2.hoverz=1; new2.velocity_z=new.hoverz; new2.touch = necro_soul_touch; new2.flags=0; new2.lifespan = 15; // Alive for 15 seconds new2.health = new2.lifespan * 2; new2.avelocity_y = 200; sound (new, CHAN_VOICE,"raven/soul.wav", 1, ATTN_NORM); new = spawn(); new.owner = new; new.solid = SOLID_TRIGGER; new.movetype = MOVETYPE_FLY; setmodel (new, "models/soulball.mdl"); setsize (new, new.mins , new.maxs); new.flags=0; setorigin (new, new2.origin); new2.enemy = new; } void crusader_sphere (entity ent) { local entity new,new2; float chance; chance = .05 + ((ent.level - 3) * .03); if (chance > .2) chance = .2; if (random() > chance) return; new2 = spawn(); new2.owner = new2; new2.solid = SOLID_TRIGGER; new2.movetype = MOVETYPE_FLY; droptofloor(); setorigin (new2, self.origin + '0 0 32'); setmodel (new2, "models/cross.mdl"); setsize (new2, new2.mins , new2.maxs); new2.classname = "soulcross"; new2.touch = crusader_soul_touch; new2.think = soul_move; thinktime new2 : 0.1; new2.hoverz=1; new2.velocity_z=new.hoverz; new2.flags=0; new2.lifespan = 15; // Alive for 15 seconds new2.health = new2.lifespan * 2; new2.avelocity_y = 200; sound (new, CHAN_VOICE, "raven/soul.wav", 1, ATTN_NORM); new = spawn(); new.owner = new; new.solid = SOLID_TRIGGER; new.movetype = MOVETYPE_FLY; setorigin (new, new2.origin); setmodel (new, "models/goodsphr.mdl"); new.drawflags (+) MLS_ABSLIGHT; setsize (new, new.mins , new.maxs); new.hoverz=1; new.velocity_z=new.hoverz; new.flags=0; new.lifespan = 15; // Alive for 15 seconds new.health = new.lifespan * 2; new.sound_time = 2; new2.enemy = new; }