/* * $Header$ */ progs2.dat global.hc entity.hc constant.hc builtin.hc proto.hc math.hc strings.hc spawn.hc chunk.hc sound.hc fx.hc plaque.hc camera.hc subs.hc fight.hc path.hc ai2.hc projbhvr.hc // Miscellaneous Projectile Behaviour(homing, spiral, spread, etc) ravenai.hc MG_AI.hc //New AI routines waypoint.hc altdeath.hc damage.hc combat.hc artifact.hc // Artifacts, items, and rings items.hc cube.hc invntory.hc rings.hc wp_art.hc // Objects object.hc barrel.hc light.hc lightning.hc breakabl.hc soul.hc explode.hc //explosions, weapons.hc was checked out gauntlet.hc // Paladin Weapons vorpal.hc axe.hc purifier.hc warhamer.hc // Crusader weapons icemace.hc meteor.hc sunstaff.hc sickle.hc // Necromancer weapons magicmis.hc boner.hc ravenstf.hc punchdgr.hc // Assassin weapons assgren.hc crossbow.hc setstaff.hc weapons.hc tripmine.hc // UQ tripmines impulse.hc weather.hc precache.hc world.hc head.hc corpse.hc allplay.hc specials.hc client.hc monsters.hc doors.hc buttons.hc triggers.hc cat2.hc quake.hc plats.hc misc.hc torch.hc //assassin.hc // Player models //paladin.hc //crusader.hc //necro.hc newplay.hc setmodth.hc fish.hc sheep.hc raven.hc rat.hc snake.hc fireball.hc // Imp stuff shardice.hc mummy.hc imp.hc //spider.hc //scorpion.hc //golem.hc //skullwiz.hc //medusa.hc //mezzoman.hc //archer.hc //spit.hc // Hydra stuff //hydra.hc //faspell.hc // Fallen angel stuff //fablade.hc //fangel.hc eric.hc rider.hc pstboar.hc famhorse.hc warhorse.hc dthhorse.hc eidolon.hc stats.hc