/* * $Header: /H3/game/hcode/cube.hc 21 9/11/97 12:02p Mgummelt $ */ float cube_distance = 500; void CubeDie(void) { self.owner.artifact_flags(-)self.artifact_flags; remove(self); } float cube_find_target(void) { entity item; item = findradius(self.origin, cube_distance); while (item) { if ((item.flags & FL_MONSTER) || ((item.classname == "player") && deathmatch == 1) && item.health > 0) { tracearea (self.origin,item.origin,self.mins,self.maxs,FALSE,self); if (trace_ent == item) { if (!item.effects & EF_NODRAW) { self.enemy = item; return TRUE; } } } item = item.chain; } return FALSE; } void do_fireball(vector offset); vector CubeDirection[6] = { '90 0 0', '-90 0 0', '0 90 0', '0 -90 0', '0 0 90', '0 0 -90' }; void cube_fire(void) { // float RanVal; float Distance; entity temp; if (time > self.monster_duration || self.owner.health <= 0 || self.shot_cnt >= 10) { CubeDie(); return; } if (!self.enemy) { self.cnt += 1; if (self.cnt > 5) { cube_find_target(); self.cnt = 0; } } if (self.enemy) { if (self.enemy.health <= 0) { self.enemy = world; //self.drawflags (+) DRF_TRANSLUCENT; } } if (self.enemy) { if (random() < .7) { Distance = vlen(self.origin - self.enemy.origin); if (Distance > cube_distance*2) { self.enemy = world; //self.drawflags (+) DRF_TRANSLUCENT; } else { // Got to do this otherwise tracearea sees right through you temp = self.owner; self.owner = self; tracearea (self.origin,self.enemy.origin,self.mins,self.maxs,FALSE,self); if (trace_ent == self.enemy) { self.adjust_velocity = CubeDirection[random(0,5)]; self.abslight = 1; self.shot_cnt += 1; do_fireball('0 0 0'); } else { self.enemy = world; //self.drawflags (+) DRF_TRANSLUCENT; } self.owner = temp; } } } } void cube_rotate(void) { vector NewOffset; NewOffset = concatv(self.adjust_velocity,'5 5 5'); self.adjust_velocity -= NewOffset; self.v_angle += NewOffset; } vector CubeFollowRate = '14 14 14'; vector CubeAttackRate = '3 3 3'; void CubeThinkerB(void) { vector NewSpot; float Distance; thinktime self : 0.05; if (!self.owner.flags2 & FL_ALIVE) { CubeDie(); return; } if (self.adjust_velocity == '0 0 0') { cube_fire(); if (self.adjust_velocity == '0 0 0') { if (random() < 0.02) { self.adjust_velocity = CubeDirection[random(0,5)]; } } } cube_rotate(); if (self.abslight > .1) self.abslight -= 0.1; self.angles = self.owner.angles + self.v_angle; self.count += random(4,6); if (self.count > 360) { self.count -= 360; } Distance = vlen(self.origin - self.owner.origin); if (Distance > cube_distance) { self.enemy = world; //self.drawflags (+) DRF_TRANSLUCENT; } if (self.enemy != world) { NewSpot = self.enemy.origin + self.enemy.view_ofs; if (self.artifact_flags & AFL_CUBE_LEFT) { NewSpot += (cos(self.count) * 40 * '1 0 0') + (sin(self.count) * 40 * '0 1 0'); } else { NewSpot += (sin(self.count) * 40 * '1 0 0') + (cos(self.count) * 40 * '0 1 0'); } self.movedir_z += random(10,12); if (self.movedir_z > 360) { self.movedir_z -= 360; } NewSpot_z += sin(self.movedir_z) * 10; NewSpot = self.origin + concatv(NewSpot - self.origin, CubeAttackRate); } else { makevectors(self.owner.v_angle); if (self.artifact_flags & AFL_CUBE_LEFT) { NewSpot = self.owner.origin + self.owner.view_ofs + '0 0 10' + v_factor('40 60 0'); } else { NewSpot = self.owner.origin + self.owner.view_ofs + '0 0 10' + v_factor('-40 60 0'); } self.movedir_z += random(10,12); if (self.movedir_z > 360) { self.movedir_z -= 360; } NewSpot += (v_right * cos(self.count) * 15) + (v_up * sin(self.count) * 15) + (v_forward * sin(self.movedir_z) * 15); NewSpot = self.origin + concatv(NewSpot - self.origin, CubeFollowRate); } setorigin(self,NewSpot); } void UseCubeOfForce(void) { entity cube; if ((self.artifact_flags & AFL_CUBE_LEFT) && (self.artifact_flags & AFL_CUBE_RIGHT)) { // Already got two running return; } cube = spawn(); cube.owner = self; cube.solid = SOLID_SLIDEBOX; cube.movetype = MOVETYPE_NOCLIP;//MOVETYPE_FLY; cube.flags (+) FL_FLY | FL_NOTARGET; setorigin (cube, cube.owner.origin); setmodel (cube, "models/cube.mdl"); setsize (cube, '-5 -5 -5', '5 5 5'); cube.classname = "cube_of_force"; cube.health = 10; cube.dmg = -1; if (self.artifact_flags & AFL_CUBE_LEFT) { self.artifact_flags (+) AFL_CUBE_RIGHT; cube.artifact_flags (+) AFL_CUBE_RIGHT; } else { self.artifact_flags (+) AFL_CUBE_LEFT; cube.artifact_flags (+) AFL_CUBE_LEFT; } cube.think = CubeThinkerB; cube.th_die = CubeDie; thinktime cube : 0.01; cube.monster_duration = time + 45; cube.shot_cnt = 0; cube.movedir = '100 100 0'; cube.count = random(360); self.movedir_z = random(360); // cube.drawflags (+) DRF_TRANSLUCENT; cube.drawflags (+) MLS_ABSLIGHT; cube.abslight = .1; self.cnt_cubeofforce -= 1; }