167 lines
3.8 KiB
C++
167 lines
3.8 KiB
C++
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/*
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* $Header: /H3/game/hcode/rings.hc 24 9/11/97 12:02p Mgummelt $
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*/
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void player_fly(void);
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void Ring_Init(string modelname,string name);
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void ring_touch (void)
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{
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float amount;
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entity holdself;
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if ((other.classname != "player") || (other.health <= 0))
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return;
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// Was it thrown out by player just a frame of two ago?????
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if (self.owner == other && self.artifact_ignore_owner_time > time)
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return;
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if (self.artifact_ignore_time > time)
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return;
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amount = random();
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if (amount < 0.5)
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{
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sprint (other, STR_YOUPOSSESS);
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sprint (other, self.netname);
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}
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else
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{
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sprint (other, STR_YOUHAVEACQUIRED);
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sprint (other, self.netname);
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}
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sprint (other,"\n");
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if (deathmatch||(self.classname == "Ring_Flight"&&!self.owner))
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{
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self.mdl = self.model;
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self.nextthink = time + 60;
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self.think = SUB_regen;
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}
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sound (other, CHAN_VOICE, "items/ringpkup.wav", 1, ATTN_NORM);
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stuffcmd (other, "bf\n");
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self.solid = SOLID_NOT;
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self.model = string_null;
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// take appropriate action
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if ((self.classname == "Ring_Flight") && (deathmatch))
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{
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other.cnt_flight += 1;
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}
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else if (self.classname == "Ring_Flight")
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{
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if(other.rings_active&RING_FLIGHT)//add time to current ring
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{
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other.ring_flight = 100;
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other.ring_flight_time = time + 1;
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}
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else
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{
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other.rings(+)RING_FLIGHT;
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other.ring_flight = 100;
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other.ring_flight_time = time + 1;
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holdself = self;
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self = other;
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player_fly();
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self = holdself;
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other.rings_active (+) RING_FLIGHT;
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}
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other.rings_low (-) RING_FLIGHT;
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}
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else if (self.classname == "Ring_WaterBreathing")
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{
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other.rings = other.rings | RING_WATER;
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other.ring_water = 100;
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other.ring_water_time = time + 1;
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if (other.rings_low & RING_WATER)
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other.rings_low (-) RING_WATER;
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}
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else if (self.classname == "Ring_Turning")
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{
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other.rings = other.rings | RING_TURNING;
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other.ring_turning = 100;
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other.ring_turning_time = time + 1;
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other.rings_active (+) RING_TURNING;
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if (other.rings_low & RING_TURNING)
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other.rings_low (-) RING_TURNING;
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}
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else if (self.classname == "Ring_Regeneration")
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{
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other.rings = other.rings | RING_REGENERATION;
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other.ring_regeneration = 100;
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other.rings_active (+) RING_REGENERATION;
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if (other.rings_low & RING_REGENERATION)
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other.rings_low (-) RING_REGENERATION;
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}
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activator = other;
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SUB_UseTargets(); // fire all targets / killtargets
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}
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/*QUAKED Ring_WaterBreathing (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
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Ring of Water Breathing
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-------------------------FIELDS-------------------------
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None
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--------------------------------------------------------
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*/
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void Ring_WaterBreathing (void)
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{
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precache_model("models/ringwb.mdl");
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Ring_Init("models/ringwb.mdl",STR_RINGWATERBREATHING);
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}
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/*QUAKED Ring_Flight (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
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Ring of Flight
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-------------------------FIELDS-------------------------
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None
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--------------------------------------------------------
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*/
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void Ring_Flight (void)
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{
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precache_model("models/ringft.mdl");
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Ring_Init("models/ringft.mdl",STR_RINGFLIGHT);
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}
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/*QUAKED Ring_Regeneration (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
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Ring of Regeneration
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-------------------------FIELDS-------------------------
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None
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--------------------------------------------------------
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*/
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void Ring_Regeneration (void)
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{
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precache_model("models/ringre.mdl");
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Ring_Init("models/ringre.mdl",STR_RINGREGENERATION);
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}
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/*QUAKED Ring_Turning (0 0 0) (-8 -8 -44) (8 8 20) FLOATING
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Ring of Turning
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-------------------------FIELDS-------------------------
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None
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--------------------------------------------------------
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*/
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void Ring_Turning (void)
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{
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precache_model("models/ringtn.mdl");
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Ring_Init("models/ringtn.mdl",STR_RINGTURNING);
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}
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void Ring_Init(string modelname,string name)
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{
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setmodel(self, modelname);
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self.netname = name;
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setsize(self,'0 0 0','0 0 0');
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self.hull=HULL_POINT;
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self.touch = ring_touch;
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StartItem();
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}
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