276 lines
6.2 KiB
C++
276 lines
6.2 KiB
C++
|
/*
|
||
|
* $Header: /H3/game/hcode/punchdgr.hc 31 9/18/97 5:10p Rlove $
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
Q:\art\models\weapons\pnchdagr\final\punchdgr.hc
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
// For building the model
|
||
|
$cd Q:\art\models\weapons\pnchdagr\final
|
||
|
$origin 0 0 0
|
||
|
$base BASE skin
|
||
|
$skin skin
|
||
|
$flags 0
|
||
|
|
||
|
// Frame 1
|
||
|
$frame rootdag
|
||
|
//
|
||
|
// Frame 2 - 9
|
||
|
$frame attacka1 attacka3
|
||
|
$frame attacka7
|
||
|
$frame attacka12 attacka13 attacka15
|
||
|
$frame attacka16 attacka19
|
||
|
|
||
|
// Frame 10 - 21
|
||
|
$frame attackb5
|
||
|
$frame attackb6 attackb7
|
||
|
$frame attackb16 attackb17 attackb18 attackb19 attackb20
|
||
|
$frame attackb25
|
||
|
$frame attackb26 attackb27 attackb29
|
||
|
|
||
|
// Frame 22 - 33
|
||
|
$frame attackc3 attackc4 attackc5
|
||
|
$frame attackc6 attackc7
|
||
|
$frame attackc11 attackc12 attackc13
|
||
|
$frame attackc16 attackc18 attackc19 attackc20
|
||
|
|
||
|
// Frame 34 -
|
||
|
$frame attackd2 attackd4 attackd5
|
||
|
$frame attackd6 attackd10
|
||
|
$frame attackd11 attackd13 attackd14 attackd15
|
||
|
$frame attackd16 attackd17 attackd20 attackd21
|
||
|
|
||
|
$frame f1 f2 f3 f4 f5 f6 f7 f8
|
||
|
|
||
|
|
||
|
// Frame Code
|
||
|
void() Ass_Pdgr_Fire;
|
||
|
|
||
|
|
||
|
void fire_punchdagger ()
|
||
|
{
|
||
|
vector source;
|
||
|
vector org,dir;
|
||
|
float damg, inertia;
|
||
|
float damage_mod;
|
||
|
float damage_base;
|
||
|
float c_level;
|
||
|
damage_mod = 10;
|
||
|
|
||
|
makevectors (self.v_angle);
|
||
|
source = self.origin + self.proj_ofs;
|
||
|
traceline (source, source + v_forward*64, FALSE, self);
|
||
|
if (trace_fraction == 1.0)
|
||
|
{
|
||
|
traceline (source, source + v_forward*64 - (v_up * 30), FALSE, self); // 30 down
|
||
|
if (trace_fraction == 1.0)
|
||
|
{
|
||
|
traceline (source, source + v_forward*64 + v_up * 30, FALSE, self); // 30 up
|
||
|
if (trace_fraction == 1.0)
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
org = trace_endpos + (v_forward * 4);
|
||
|
|
||
|
if (trace_ent.takedamage)
|
||
|
{
|
||
|
|
||
|
//FIXME:Add multiplier for level and strength
|
||
|
if (trace_ent.flags2&FL_ALIVE && !infront_of_ent(self,trace_ent) && self.playerclass==CLASS_ASSASSIN &&
|
||
|
self.weapon==IT_WEAPON1 && self.level >5)
|
||
|
{
|
||
|
c_level = self.level;
|
||
|
if (c_level > 10)
|
||
|
c_level = 10;
|
||
|
|
||
|
if (random(1,10)<=(c_level - 4))
|
||
|
{
|
||
|
damage_base = WEAPON1_PWR_BASE_DAMAGE;
|
||
|
damage_mod = WEAPON1_PWR_ADD_DAMAGE;
|
||
|
CreateRedFlash(trace_endpos);
|
||
|
centerprint(self,"Critical Hit Backstab!\n");
|
||
|
AwardExperience(self,trace_ent,10);
|
||
|
damage_base*=random(2.5,4);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
else if (self.artifact_active & ART_TOMEOFPOWER)
|
||
|
{
|
||
|
damage_base = WEAPON1_PWR_BASE_DAMAGE;
|
||
|
damage_mod = WEAPON1_PWR_ADD_DAMAGE;
|
||
|
|
||
|
CreateWhiteFlash(org);
|
||
|
|
||
|
if(trace_ent.mass<=10)
|
||
|
inertia=1;
|
||
|
else
|
||
|
inertia=trace_ent.mass/10;
|
||
|
|
||
|
if ((trace_ent.hull != HULL_BIG) && (inertia<1000) && (trace_ent.classname != "breakable_brush"))
|
||
|
{
|
||
|
if (trace_ent.mass < 1000)
|
||
|
{
|
||
|
dir = trace_ent.origin - self.origin;
|
||
|
trace_ent.velocity = dir * WEAPON1_PUSH*(1/inertia);
|
||
|
if(trace_ent.movetype==MOVETYPE_FLY)
|
||
|
{
|
||
|
if(trace_ent.flags&FL_ONGROUND)
|
||
|
trace_ent.velocity_z=200/inertia;
|
||
|
}
|
||
|
else
|
||
|
trace_ent.velocity_z = 200/inertia;
|
||
|
trace_ent.flags(-)FL_ONGROUND;
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
damage_base = WEAPON1_BASE_DAMAGE;
|
||
|
damage_mod = WEAPON1_ADD_DAMAGE;
|
||
|
}
|
||
|
|
||
|
damg = random(damage_mod + damage_base,damage_base);
|
||
|
SpawnPuff (org, '0 0 0', damg,trace_ent);
|
||
|
T_Damage (trace_ent, self, self, damg);
|
||
|
|
||
|
if (!MetalHitSound(trace_ent.thingtype))
|
||
|
sound (self, CHAN_WEAPON, "weapons/slash.wav", 1, ATTN_NORM);
|
||
|
}
|
||
|
else
|
||
|
{ // hit wall
|
||
|
sound (self, CHAN_WEAPON, "weapons/hitwall.wav", 1, ATTN_NORM);
|
||
|
WriteByte (MSG_BROADCAST, SVC_TEMPENTITY);
|
||
|
WriteByte (MSG_BROADCAST, TE_GUNSHOT);
|
||
|
WriteCoord (MSG_BROADCAST, org_x);
|
||
|
WriteCoord (MSG_BROADCAST, org_y);
|
||
|
WriteCoord (MSG_BROADCAST, org_z);
|
||
|
|
||
|
if (self.artifact_active & ART_TOMEOFPOWER)
|
||
|
CreateWhiteFlash(org);
|
||
|
else
|
||
|
{
|
||
|
org = trace_endpos + (v_forward * -1) + (v_right * 15);
|
||
|
org -= '0 0 26';
|
||
|
CreateSpark (org);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void punchdagger_idle(void)
|
||
|
{
|
||
|
self.th_weapon=punchdagger_idle;
|
||
|
self.weaponframe=$rootdag;
|
||
|
}
|
||
|
|
||
|
|
||
|
void () punchdagger_d =
|
||
|
{
|
||
|
self.th_weapon=punchdagger_d;
|
||
|
self.wfs = advanceweaponframe($attackd2,$attackd21);
|
||
|
|
||
|
if (self.weaponframe == $attackd5)
|
||
|
sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
|
||
|
|
||
|
if (self.weaponframe == $attackd10)
|
||
|
fire_punchdagger();
|
||
|
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
punchdagger_idle();
|
||
|
};
|
||
|
|
||
|
|
||
|
void () punchdagger_c =
|
||
|
{
|
||
|
self.th_weapon=punchdagger_c;
|
||
|
self.wfs = advanceweaponframe($attackc3,$attackc20);
|
||
|
|
||
|
if (self.weaponframe == $attackc7)
|
||
|
sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
|
||
|
|
||
|
if (self.weaponframe == $attackc11)
|
||
|
fire_punchdagger();
|
||
|
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
punchdagger_idle();
|
||
|
};
|
||
|
|
||
|
void () punchdagger_b =
|
||
|
{
|
||
|
self.th_weapon=punchdagger_b;
|
||
|
self.wfs = advanceweaponframe($attackb5,$attackb29);
|
||
|
|
||
|
if (self.weaponframe == $attackb6)
|
||
|
sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
|
||
|
|
||
|
if (self.weaponframe == $attackb18)
|
||
|
fire_punchdagger();
|
||
|
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
punchdagger_idle();
|
||
|
};
|
||
|
|
||
|
void () punchdagger_a =
|
||
|
{
|
||
|
self.th_weapon=punchdagger_a;
|
||
|
self.wfs = advanceweaponframe($attacka1,$attacka19);
|
||
|
|
||
|
if (self.weaponframe == $attacka7)
|
||
|
sound (self, CHAN_WEAPON, "weapons/gaunt1.wav", 1, ATTN_NORM);
|
||
|
|
||
|
if (self.weaponframe == $attacka13)
|
||
|
fire_punchdagger();
|
||
|
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
punchdagger_idle();
|
||
|
};
|
||
|
|
||
|
float r2;
|
||
|
|
||
|
|
||
|
void Ass_Pdgr_Fire (void)
|
||
|
{
|
||
|
self.attack_finished = time + .5; // Attack every .7 seconds
|
||
|
// r2 = rint(random(1,4));
|
||
|
if (r2==1)
|
||
|
punchdagger_a();
|
||
|
else if (r2==2)
|
||
|
punchdagger_b();
|
||
|
else if (r2==3)
|
||
|
punchdagger_c();
|
||
|
else
|
||
|
punchdagger_d();
|
||
|
r2+=1;
|
||
|
if (r2>4)
|
||
|
r2=1;
|
||
|
}
|
||
|
|
||
|
void punchdagger_select (void)
|
||
|
{
|
||
|
self.th_weapon=punchdagger_select;
|
||
|
self.wfs = advanceweaponframe($f8,$f1);
|
||
|
self.weaponmodel = "models/punchdgr.mdl";
|
||
|
if(self.wfs==WF_CYCLE_STARTED)
|
||
|
sound(self,CHAN_WEAPON,"weapons/unsheath.wav",1,ATTN_NORM);
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
{
|
||
|
self.attack_finished = time - 1;
|
||
|
punchdagger_idle();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void punchdagger_deselect (void)
|
||
|
{
|
||
|
self.th_weapon=punchdagger_deselect;
|
||
|
self.wfs = advanceweaponframe($f1,$f8);
|
||
|
if(self.wfs==WF_CYCLE_WRAPPED)
|
||
|
W_SetCurrentAmmo();
|
||
|
|
||
|
}
|
||
|
|