hexen/Hexen Source/SOUNDST.H

82 lines
1.8 KiB
C

//**************************************************************************
//**
//** soundst.h : Heretic 2 : Raven Software, Corp.
//**
//** $RCSfile: soundst.h,v $
//** $Revision: 1.13 $
//** $Date: 95/10/12 18:01:27 $
//** $Author: cjr $
//**
//**************************************************************************
#ifndef __SOUNDSTH__
#define __SOUNDSTH__
typedef struct
{
char name[8];
int p1;
} musicinfo_t;
typedef struct sfxinfo_s
{
char tagName[32];
char lumpname[12]; // Only need 9 bytes, but padded out to be dword aligned
//struct sfxinfo_s *link; // Make alias for another sound
int priority; // Higher priority takes precendence
int usefulness; // Determines when a sound should be cached out
void *snd_ptr;
int lumpnum;
int numchannels; // total number of channels a sound type may occupy
boolean changePitch;
} sfxinfo_t;
typedef struct
{
mobj_t *mo;
int sound_id;
int handle;
int volume;
int pitch;
int priority;
} channel_t;
typedef struct
{
long id;
unsigned short priority;
char *name;
mobj_t *mo;
int distance;
} ChanInfo_t;
typedef struct
{
int channelCount;
int musicVolume;
int soundVolume;
ChanInfo_t chan[8];
} SoundInfo_t;
extern int snd_MaxVolume;
extern int snd_MusicVolume;
void S_Start(void);
void S_StartSound(mobj_t *origin, int sound_id);
int S_GetSoundID(char *name);
void S_StartSoundAtVolume(mobj_t *origin, int sound_id, int volume);
void S_StopSound(mobj_t *origin);
void S_StopAllSound(void);
void S_PauseSound(void);
void S_ResumeSound(void);
void S_UpdateSounds(mobj_t *listener);
void S_StartSong(int song, boolean loop);
void S_StartSongName(char *songLump, boolean loop);
void S_Init(void);
void S_GetChannelInfo(SoundInfo_t *s);
void S_SetMusicVolume(void);
boolean S_GetSoundPlayingInfo(mobj_t *mobj, int sound_id);
#endif