; WAD NAME $WADNAME HEXEN ; VERSION ID \data\xxtic.lmp ; STARTUP SCREEN \art\startup\startup.lmp ; PALETTES AND COLOR MAPS \art\palette\playpal.lmp \art\palette\colormap.lmp \art\palette\fogmap.lmp \art\palette\tinttab.lmp ; TRANSLATION TABLES $shootwad \art\palette\trans-8.wad ; DEMOS \data\demos\demo1.lmp \data\demos\demo2.lmp \data\demos\demo3.lmp ; SCREENS $shootwad \art\screens\screens.wad ; \data\txtscrn2\endtext.bin ; LEVEL MAPS ; CLUSTER CONCLUSION MESSAGES \data\text\clus1msg.txt \data\text\clus2msg.txt \data\text\clus3msg.txt \data\text\clus4msg.txt ; WIN GAME MESSAGES \data\text\win1msg.txt \data\text\win2msg.txt \data\text\win3msg.txt ; TEXTURE INFO AND PATCH NAMES \maps\pnames.lmp \maps\texture1.lmp \maps\texture2.lmp ; SCRIPTS \data\scripts\animdefs.txt \data\scripts\mapinfo.txt \data\scripts\sndinfo.txt \data\scripts\sndseq.txt ; AUTOMAP $shootwad \art\automap\automap ; STATUS BAR $shootwad \art\statbar\statbar ; MENU $shootwad \art\menu\menu ; FONTS $label fonta_s $shootwad \art\fonts\fonta $label fonta_e $label fontay_s $shootwad \art\fonts\fonta_y $label fontay_e $label fontb_s $shootwad \art\fonts\fontb $label fontb_e ; START SPRITES $label s_start ; Fighter weapons $shootwad \art\weapons\fighter\punch\punch.wad $shootwad \art\weapons\fighter\axe\axe.wad $shootwad \art\weapons\fighter\hammer\hammer.wad $shootwad \art\weapons\fighter\sword\sword.wad ; Cleric weapons $shootwad \art\weapons\cleric\mace\mace.wad $shootwad \art\weapons\cleric\sstaff\sstaff.wad $shootwad \art\weapons\cleric\flame\flame.wad $shootwad \art\weapons\cleric\holy\holy.wad ; Mage weapons $shootwad \art\weapons\mage\wand\wand.wad $shootwad \art\weapons\mage\cone\cone.wad $shootwad \art\weapons\mage\lightng\lightng.wad $shootwad \art\weapons\mage\staff\mstaff.wad ; Morphed player weapons ; $shootwad \art\weapons\beak\beak.wad $shootwad \art\weapons\snout\snout.wad ; PLAYER $shootwad \art\player\fighter\fighter $shootwad \art\player\fighter\fighter2 $shootwad \art\player\mage\mage $shootwad \art\player\mage\mage2 $shootwad \art\player\mage\mage3 $shootwad \art\player\cleric\cleric $shootwad \art\player\cleric\cleric2 $shootwad \art\player\cleric\cleric3 ; MONSTERS ; Sea Serpent $shootwad \art\monsters\serpent\serpent ; Centaur $shootwad \art\monsters\centaur\centaur $shootwad \art\monsters\centaur\centaur2 $shootwad \art\monsters\centaur\centaur3 $shootwad \art\monsters\centaur\centfx ; Demon $shootwad \art\monsters\demon\demon ; Demon2 $shootwad \art\monsters\demon2\demon2 ; Wraith $shootwad \art\monsters\wraith\wraith ; Dragon Lich $shootwad \art\monsters\dragon\dragon ; Bishop $shootwad \art\monsters\bishop\bishop ; Ettin $shootwad \art\monsters\ettin\ettin ; Fire Demon $shootwad \art\monsters\firedemn\fired ; Ice Guy $shootwad \art\monsters\ice\iceguy ; Sorcerer Boss Guy $shootwad \art\monsters\boss1\sorc ; Korax $shootwad \art\monsters\korax\korax ; Chicken ; $shootwad \art\monsters\chicken\chicken ; Pig $shootwad \art\monsters\pig\pig ; Maulotaur $shootwad \art\monsters\minotaur\walk $shootwad \art\monsters\minotaur\pain ;$shootwad \art\monsters\minotaur\death $shootwad \art\monsters\minotaur\attack $shootwad \art\monsters\minotaur\fx ; STATIC SPRITES $shootwad \art\sprites\e1spr $shootwad \art\sprites\s\sprite_s ; World projectile sprites $shootwad \art\sprites\prjtile\prjtile $shootwad \art\sprites\r\sprite_r $shootwad \art\sprites\fogpatch\fogpatch.wad $shootwad \art\weapons\images\images $shootwad \art\artifcts\artifcts $shootwad \art\items\items ; $shootwad \art\ammo\ammo ; Mana $shootwad \art\mana\mana ; END SPRITES $label s_end ;--------------------------------------------------------------------------- ; WALL PATCHES $label p_start ; Shareware wall patches $label p1_start $shootwad \art\walls\s\walls_s $shootwad \art\backdrop\sky_s $label p1_end ; Registered wall patches $label p2_start $shootwad \art\walls\r\walls_r $shootwad \art\backdrop\sky_r $label p2_end $label p_end ;--------------------------------------------------------------------------- ; FLATS $label f_start ; Shareware flats $label f1_start $shootwad \art\flats\s\flats_s $label f1_end ; Registered flats $label f2_start $shootwad \art\flats\r\flats_r $label f2_end $label f_end ; SOUND \sound\misc\genmidi.op2 \sound\misc\dmxgus.lmp \sound\misc\sndcurve.lmp $shootwad \sound\archive\sndwad_r