396 lines
18 KiB
C
396 lines
18 KiB
C
//==============================================================================
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//
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// m_plagueSsitra_anim.c
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//
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// Heretic II
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// Copyright 1998 Raven Software
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//
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//==============================================================================
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#include "g_local.h"
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#include "m_mssithra_anim.h"
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#include "m_mssithra.h"
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/*----------------------------------------------------------------------
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mssithra Idle - looking around and standing
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_idle1 [] =
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{
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FRAME_idle1, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle2, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle3, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle4, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle5, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle6, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle7, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle8, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle9, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle10, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle11, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle12, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle13, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle14, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle15, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle16, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle17, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle18, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle19, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle20, NULL, 0, 0, 0, ai_stand, 0, NULL,
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FRAME_idle21, NULL, 0, 0, 0, ai_stand, 0, NULL,
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};
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animmove_t mssithra_move_idle1 = {21, mssithra_frames_idle1, mssithraCheckMood};
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/*----------------------------------------------------------------------
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mssithra Walk - walking along
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_walk1 [] =
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{
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FRAME_walk1, NULL, 0, 0, 0, ai_walk, 8, NULL,
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FRAME_walk2, NULL, 0, 0, 0, ai_walk, 8, NULL,
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FRAME_walk3, NULL, 0, 0, 0, ai_walk, 8, NULL,
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FRAME_walk4, NULL, 0, 0, 0, ai_walk, 8, NULL,
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FRAME_walk5, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk6, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk7, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk8, NULL, 0, 0, 0, ai_walk, 10, NULL,
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FRAME_walk9, NULL, 0, 0, 0, ai_walk, 10, NULL,
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FRAME_walk10, NULL, 0, 0, 0, ai_walk, 10, NULL,
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FRAME_walk11, NULL, 0, 0, 0, ai_walk, 10, NULL,
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FRAME_walk12, NULL, 0, 0, 0, ai_walk, 10, NULL,
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FRAME_walk13, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk14, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk15, NULL, 0, 0, 0, ai_walk, 9, NULL,
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FRAME_walk16, NULL, 0, 0, 0, ai_walk, 8, NULL,
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};
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animmove_t mssithra_move_walk1 = {16, mssithra_frames_walk1, NULL};//mssithraCheckMood};
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/*----------------------------------------------------------------------
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mssithra Walk - walking along
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_run1 [] =
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{
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FRAME_walk1, NULL, 0, 0, 0, ai_run, 8, NULL,
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FRAME_walk2, NULL, 0, 0, 0, ai_run, 8, NULL,
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FRAME_walk3, NULL, 0, 0, 0, ai_run, 8, NULL,
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FRAME_walk4, NULL, 0, 0, 0, ai_run, 8, NULL,
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FRAME_walk5, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk6, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk7, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk8, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk9, NULL, 0, 0, 0, ai_run, 10, NULL,
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FRAME_walk10, NULL, 0, 0, 0, ai_run, 10, NULL,
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FRAME_walk11, NULL, 0, 0, 0, ai_run, 10, NULL,
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FRAME_walk12, NULL, 0, 0, 0, ai_run, 10, NULL,
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FRAME_walk13, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk14, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk15, NULL, 0, 0, 0, ai_run, 9, NULL,
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FRAME_walk16, NULL, 0, 0, 0, ai_run, 9, NULL,
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};
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animmove_t mssithra_move_run1 = {16, mssithra_frames_run1, NULL};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra backpedal - looking around and standing
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_backpedal1 [] =
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{
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FRAME_walk16, NULL, 0, 0, 0, ai_charge2, -8, NULL,
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FRAME_walk15, NULL, 0, 0, 0, ai_charge2, -8, NULL,
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FRAME_walk14, NULL, 0, 0, 0, ai_charge2, -8, NULL,//mssithraArrow,
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FRAME_walk13, NULL, 0, 0, 0, ai_charge2, -8, NULL,
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FRAME_walk12, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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FRAME_walk11, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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FRAME_walk10, NULL, 0, 0, 0, ai_charge2, -9, NULL,//mssithraArrow,
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FRAME_walk9, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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FRAME_walk8, NULL, 0, 0, 0, ai_charge2, -10, NULL,
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FRAME_walk7, NULL, 0, 0, 0, ai_charge2, -10, NULL,
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FRAME_walk6, NULL, 0, 0, 0, ai_charge2, -10, NULL,
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FRAME_walk5, NULL, 0, 0, 0, ai_charge2, -10, NULL,
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FRAME_walk4, NULL, 0, 0, 0, ai_charge2, -9, NULL,//mssithraArrow,
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FRAME_walk3, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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FRAME_walk2, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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FRAME_walk1, NULL, 0, 0, 0, ai_charge2, -9, NULL,
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};
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animmove_t mssithra_move_backpedal1 = {16, mssithra_frames_backpedal1, NULL};//mssithra_decide_backpedal};
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/*----------------------------------------------------------------------
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mssithra death_b - looking around and standing
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_death1 [] =
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{
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FRAME_death1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death15, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death16, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death17, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death18, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death19, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death20, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death21, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death22, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death23, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death24, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death25, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death26, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death27, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death28, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death29, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death30, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death31, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death32, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death33, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death34, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death35, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death36, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death37, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death38, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death39, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death40, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death41, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death42, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death43, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death44, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death45, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mssithra_move_death1 = {45, mssithra_frames_death1, mssithra_dead};
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/*----------------------------------------------------------------------
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mssithra melee - looking around and standing
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_claw1 [] =
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{
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FRAME_claw1, NULL, 0, 0, 0, ai_charge2, 20, NULL,
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FRAME_claw2, NULL, 0, 0, 0, ai_charge2, 10, mmssithraRandomGrowlSound,
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FRAME_claw3, NULL, 0, 0, 0, ai_charge2, 8, NULL,
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FRAME_claw4, NULL, 0, 0, 0, ai_charge2, 6, NULL,
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FRAME_claw5, NULL, 0, 0, 0, ai_charge2, 4, mssithraSwipe,
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FRAME_claw6, NULL, 0, 0, 0, ai_charge2, 3, NULL,
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FRAME_claw7, NULL, 0, 0, 0, ai_charge2, 3, NULL,
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FRAME_claw8, NULL, 0, 0, 0, ai_charge2, 4, mssithraSwipe,
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FRAME_claw9, NULL, 0, 0, 0, ai_charge2, 3, NULL,
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FRAME_claw10, NULL, 0, 0, 0, ai_charge2, 3, NULL,
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};
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animmove_t mssithra_move_claw1 = {7, mssithra_frames_claw1, mssithraCheckMood};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra jump
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_jump1 [] =
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{
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FRAME_jump1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump14, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mssithra_move_jump1 = {14, mssithra_frames_jump1, mssithraCheckMood};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra forced jump
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_fjump [] =
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{
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FRAME_jump1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump9, NULL, 0, 0, 0, NULL, 0, NULL,//mmssithraRandomGrowlSound,
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FRAME_jump10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_jump14, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mssithra_move_fjump = {14, mssithra_frames_fjump, mssithraCheckMood};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra pain_a - looking around and standing
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-----------------------------------------------------------------------*/
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/*
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animframe_t mssithra_frames_pain1 [] =
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{
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FRAME_pain1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain5, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mssithra_move_pain1 = {5, mssithra_frames_pain1, mssithra_pain_react};
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*/
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/*----------------------------------------------------------------------
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mssithra shoot
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_shoota1 [] =
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{
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FRAME_shoota1, NULL, 0, 0, 0, ai_charge2, 0, NULL,//0
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FRAME_shoota2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota4, NULL, 0, 0, 0, ai_charge2, 0, mmssithraRandomGrowlSound,
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FRAME_shoota5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota7, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota8, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota9, NULL, 0, 0, 0, ai_charge2, 0, mssithraArrow,//8: arrow here
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FRAME_shoota10, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota11, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota12, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota13, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota14, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota15, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota16, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota17, NULL, 0, 0, 0, ai_charge2, 0, NULL,//check here to loop back to 8
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FRAME_shoota18, NULL, 0, 0, 0, ai_charge2, 0, mssithraArrow,
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FRAME_shoota19, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota20, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota21, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shoota22, NULL, 0, 0, 0, ai_charge2, 0, mmssithraRandomGrowlSound,
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FRAME_shoota23, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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};
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animmove_t mssithra_move_shoota1 = {23, mssithra_frames_shoota1, mssithraCheckMood};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra shoot
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_shootb1 [] =
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{
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FRAME_shootb1, NULL, 0, 0, 0, ai_charge2, 0, NULL,//0
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FRAME_shootb2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb4, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb7, NULL, 0, 0, 0, ai_charge2, 0, mmssithraRandomGrowlSound,
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FRAME_shootb8, NULL, 0, 0, 0, ai_charge2, 0, mssithraArrow,//7: shoot here
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FRAME_shootb9, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb10, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb11, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb12, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb13, NULL, 0, 0, 0, ai_charge2, 0, mmssithraRandomGrowlSound,
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FRAME_shootb14, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb15, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb16, NULL, 0, 0, 0, ai_charge2, 0, NULL,//check here to loop back to 7
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FRAME_shootb17, NULL, 0, 0, 0, ai_charge2, 0, mssithraArrow,
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FRAME_shootb18, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb19, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb20, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb21, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_shootb22, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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};
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animmove_t mssithra_move_shootb1 = {22, mssithra_frames_shootb1, mssithraCheckMood};//mssithra_decide_gallop};
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/*----------------------------------------------------------------------
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mssithra roar
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-----------------------------------------------------------------------*/
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animframe_t mssithra_frames_roar [] =
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{
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FRAME_roar1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_roar15, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar16, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar17, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar18, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar19, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar20, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar21, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar22, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar23, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_roar24, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
};
|
|
animmove_t mssithra_move_roar = {24, mssithra_frames_roar, mssithraCheckMood};//mssithra_decide_gallop};
|
|
|
|
|
|
animframe_t mssithra_frames_delay [] =
|
|
{
|
|
FRAME_idle1, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle2, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle3, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle4, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle5, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle6, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle7, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle8, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle9, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle10, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle11, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle12, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle13, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle14, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle15, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle16, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle17, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle18, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle19, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle20, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_idle21, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
};
|
|
animmove_t mssithra_move_delay = {21, mssithra_frames_delay, NULL};//mssithraCheckMood};
|
|
|
|
//New shooting animations
|
|
animframe_t mssithra_frames_shoot1_trans [] =
|
|
{
|
|
FRAME_newshot1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
};
|
|
animmove_t mssithra_move_shoot1_trans = {3, mssithra_frames_shoot1_trans, mssithra_ShotLoop};
|
|
|
|
animframe_t mssithra_frames_shoot1_loop [] =
|
|
{
|
|
FRAME_newshot4, NULL, 0, 0, 0, ai_charge2, 0, mssithraArrow,
|
|
FRAME_newshot5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot7, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot8, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot9, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
};
|
|
animmove_t mssithra_move_shoot1_loop = {6, mssithra_frames_shoot1_loop, mssithraCheckShotLoop};
|
|
|
|
animframe_t mssithra_frames_shoot1_detrans [] =
|
|
{
|
|
FRAME_newshot3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_newshot1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
};
|
|
animmove_t mssithra_move_shoot1_detrans = {3, mssithra_frames_shoot1_detrans, mssithraCheckMood};
|
|
|