heretic2-sdk/Toolkit/Programming/Tools/qMView/qMViewView.h
1998-11-24 00:00:00 +00:00

171 lines
5 KiB
C++

// qMViewView.h : interface of the CQMViewView class
//
/////////////////////////////////////////////////////////////////////////////
class CQMViewView : public CView
{
protected: // create from serialization only
CQMViewView();
DECLARE_DYNCREATE(CQMViewView)
// Attributes
public:
CQMViewDoc* GetDocument();
LPDIRECT3DRM2 GetD3D();
// Operations
public:
BOOL CreateDevice();
void CreateDot(vec3_t origin, int r, int g , int b);
static void UpdateDrag(LPDIRECT3DRMFRAME frame, void* data, D3DVALUE);
// GUID* GetGUID();
BOOL CreateScene();
D3DVALUE ScaleMesh( LPDIRECT3DRMMESHBUILDER mesh, D3DVALUE dim);
void PickMesh(CPoint point);
void SetColorModel( D3DCOLORMODEL cm ) { m_colormodel=cm; }
inline COLORREF D3DCOLOR_2_COLORREF(D3DCOLOR d3dclr);
inline D3DCOLOR COLORREF_2_D3DCOLOR(COLORREF cref);
D3DCOLORMODEL m_colormodel;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CQMViewView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView);
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~CQMViewView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
void DrawOnSkin(UINT nFlags, CPoint point);
// Generated message map functions
protected:
LPDIRECTDRAWCLIPPER m_clipper;
LPDIRECT3DRMDEVICE2 m_device;
LPDIRECT3DRMFRAME2 m_frame;
LPDIRECT3DRMFRAME2 m_camera;
LPDIRECT3DRMVIEWPORT m_viewport;
LPDIRECT3DRMFRAME2 m_scene;
bool m_transtate;
bool m_curstate;
bool m_d3drm_up;
LPDIRECT3DRM2 m_d3drm;
double m_globalField;
// mouse movements
BOOL m_drag;
BOOL m_r_drag;
BOOL m_has_moved;
BOOL m_r_has_moved;
int m_last_x;
int m_last_y;
int m_r_last_x;
int m_r_last_y;
// locks
bool m_lock_rot_x;
bool m_lock_rot_y;
bool m_lock_rot_z;
bool m_lock_scale_x;
bool m_lock_scale_y;
bool m_lock_scale_z;
bool m_lock_trans_x;
bool m_lock_trans_y;
bool m_lock_trans_z;
bool m_interOn;
void CreateOriginVisual();
int PickFace(const CPoint &point);
//{{AFX_MSG(CQMViewView)
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
afx_msg void OnPaint();
afx_msg void OnSize(UINT nType, int cx, int cy);
afx_msg BOOL OnEraseBkgnd(CDC* pDC);
afx_msg void OnAllLock();
afx_msg void OnAllUnlock();
afx_msg void OnGotoposBack();
afx_msg void OnGotoposBottom();
afx_msg void OnGotoposFront();
afx_msg void OnGotoposLeft();
afx_msg void OnGotoposRight();
afx_msg void OnGotoposTop();
afx_msg void OnLockRotX();
afx_msg void OnUpdateLockRotX(CCmdUI* pCmdUI);
afx_msg void OnLockRotY();
afx_msg void OnUpdateLockRotY(CCmdUI* pCmdUI);
afx_msg void OnLockRotZ();
afx_msg void OnUpdateLockRotZ(CCmdUI* pCmdUI);
afx_msg void OnLockScaleX();
afx_msg void OnUpdateLockScaleX(CCmdUI* pCmdUI);
afx_msg void OnLockScaleY();
afx_msg void OnUpdateLockScaleY(CCmdUI* pCmdUI);
afx_msg void OnLockScaleZ();
afx_msg void OnUpdateLockScaleZ(CCmdUI* pCmdUI);
afx_msg void OnLockTranX();
afx_msg void OnUpdateLockTranX(CCmdUI* pCmdUI);
afx_msg void OnLockTranY();
afx_msg void OnUpdateLockTranY(CCmdUI* pCmdUI);
afx_msg void OnLockTranZ();
afx_msg void OnUpdateLockTranZ(CCmdUI* pCmdUI);
afx_msg void OnRenderTrans();
afx_msg void OnUpdateRenderTrans(CCmdUI* pCmdUI);
afx_msg void OnRenderTexture();
afx_msg void OnUpdateRenderTexture(CCmdUI* pCmdUI);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
afx_msg void OnRButtonUp(UINT nFlags, CPoint point);
afx_msg void OnGotoposWeapon();
afx_msg void OnTickerOptions();
afx_msg void OnTimer(UINT nIDEvent);
afx_msg void OnDestroy();
afx_msg void OnAnimateStepBack();
afx_msg void OnAnimateStepFore();
afx_msg void OnAnimIntertoggle();
afx_msg void OnUpdateAnimIntertoggle(CCmdUI* pCmdUI);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
#ifndef _DEBUG // debug version in qMViewView.cpp
inline CQMViewDoc* CQMViewView::GetDocument()
{ return (CQMViewDoc*)m_pDocument; }
#endif
/////////////////////////////////////////////////////////////////////////////
inline D3DCOLOR CQMViewView::COLORREF_2_D3DCOLOR(COLORREF cref)
{
D3DVALUE r=D3DVALUE(GetRValue(cref))/D3DVALUE(255);
D3DVALUE g=D3DVALUE(GetGValue(cref))/D3DVALUE(255);
D3DVALUE b=D3DVALUE(GetBValue(cref))/D3DVALUE(255);
return D3DRMCreateColorRGB( r, g, b );
}
inline COLORREF CQMViewView::D3DCOLOR_2_COLORREF(D3DCOLOR d3dclr)
{
D3DVALUE red=D3DVALUE(255)*D3DRMColorGetRed(d3dclr);
D3DVALUE green=D3DVALUE(255)*D3DRMColorGetGreen( d3dclr );
D3DVALUE blue=D3DVALUE(255)*D3DRMColorGetBlue( d3dclr );
return RGB((int)red,(int)green,(int)blue);
}