heretic2-sdk/Toolkit/Programming/Tools/common/l3dslib.c
1999-03-18 00:00:00 +00:00

453 lines
9.5 KiB
C

//
// l3dslib.c: library for loading triangles from an Alias triangle file
//
#include <stdio.h>
#include "cmdlib.h"
#include "mathlib.h"
#include "trilib.h"
#include "l3dslib.h"
#include "token.h"
#include "fmodel.h"
#define MAIN3DS 0x4D4D
#define EDIT3DS 0x3D3D // this is the start of the editor config
#define EDIT_OBJECT 0x4000
#define OBJ_TRIMESH 0x4100
#define TRI_VERTEXL 0x4110
#define TRI_FACEL1 0x4120
#define MAXVERTS 2000
typedef struct {
int v[4];
} tri;
float fverts[MAXVERTS][3];
tri tris[MAXTRIANGLES];
int bytesread, level, numtris, totaltris;
int vertsfound, trisfound;
triangle_t *ptri;
void DefaultNodesList(mesh_node_t **nodesList, int *num_mesh_nodes, int *numtriangles)
{
int pos, bit, i;
if (nodesList)
{
*num_mesh_nodes = 1;
memset(&(*nodesList)[0], 0, sizeof(mesh_node_t));
strcpy((*nodesList)[0].name, "default");
// set all of the tris to be used for the top node
for(i = 0; i < (*numtriangles); i++)
{
pos = (i) >> 3;
bit = 1 << ((i) & 7 );
(*nodesList)[0].tris[pos] |= bit;
}
}
}
// Alias stores triangles as 3 explicit vertices in .tri files, so even though we
// start out with a vertex pool and vertex indices for triangles, we have to convert
// to raw, explicit triangles
void StoreAliasTriangles (void)
{
int i, j, k;
if ((totaltris + numtris) > MAXTRIANGLES)
Error ("Error: Too many triangles");
for (i=0; i<numtris ; i++)
{
for (j=0 ; j<3 ; j++)
{
for (k=0 ; k<3 ; k++)
{
ptri[i+totaltris].verts[j][k] = fverts[tris[i].v[j]][k];
}
}
}
totaltris += numtris;
numtris = 0;
vertsfound = 0;
trisfound = 0;
}
int ParseVertexL (FILE *input)
{
int i, j, startbytesread, numverts;
unsigned short tshort;
if (vertsfound)
Error ("Error: Multiple vertex chunks");
vertsfound = 1;
startbytesread = bytesread;
if (feof(input))
Error ("Error: unexpected end of file");
fread(&tshort, sizeof(tshort), 1, input);
bytesread += sizeof(tshort);
numverts = (int)tshort;
if (numverts > MAXVERTS)
Error ("Error: Too many vertices");
for (i=0 ; i<numverts ; i++)
{
for (j=0 ; j<3 ; j++)
{
if (feof(input))
Error ("Error: unexpected end of file");
fread(&fverts[i][j], sizeof(float), 1, input);
bytesread += sizeof(float);
}
}
if (vertsfound && trisfound)
StoreAliasTriangles ();
return bytesread - startbytesread;
}
int ParseFaceL1 (FILE *input)
{
int i, j, startbytesread;
unsigned short tshort;
if (trisfound)
Error ("Error: Multiple face chunks");
trisfound = 1;
startbytesread = bytesread;
if (feof(input))
Error ("Error: unexpected end of file");
fread(&tshort, sizeof(tshort), 1, input);
bytesread += sizeof(tshort);
numtris = (int)tshort;
if (numtris > MAXTRIANGLES)
Error ("Error: Too many triangles");
for (i=0 ; i<numtris ; i++)
{
for (j=0 ; j<4 ; j++)
{
if (feof(input))
Error ("Error: unexpected end of file");
fread(&tshort, sizeof(tshort), 1, input);
bytesread += sizeof(tshort);
tris[i].v[j] = (int)tshort;
}
}
if (vertsfound && trisfound)
StoreAliasTriangles ();
return bytesread - startbytesread;
}
int ParseChunk (FILE *input)
{
#define BLOCK_SIZE 4096
char temp[BLOCK_SIZE];
unsigned short type;
int i, length, w, t, retval;
level++;
retval = 0;
// chunk type
if (feof(input))
Error ("Error: unexpected end of file");
fread(&type, sizeof(type), 1, input);
bytesread += sizeof(type);
// chunk length
if (feof(input))
Error ("Error: unexpected end of file");
fread (&length, sizeof(length), 1, input);
bytesread += sizeof(length);
w = length - 6;
// process chunk if we care about it, otherwise skip it
switch (type)
{
case TRI_VERTEXL:
w -= ParseVertexL (input);
goto ParseSubchunk;
case TRI_FACEL1:
w -= ParseFaceL1 (input);
goto ParseSubchunk;
case EDIT_OBJECT:
// read the name
i = 0;
do
{
if (feof(input))
Error ("Error: unexpected end of file");
fread (&temp[i], 1, 1, input);
i++;
w--;
bytesread++;
} while (temp[i-1]);
case MAIN3DS:
case OBJ_TRIMESH:
case EDIT3DS:
// parse through subchunks
ParseSubchunk:
while (w > 0)
{
w -= ParseChunk (input);
}
retval = length;
goto Done;
default:
// skip other chunks
while (w > 0)
{
t = w;
if (t > BLOCK_SIZE)
t = BLOCK_SIZE;
if (feof(input))
Error ("Error: unexpected end of file");
fread (&temp, t, 1, input);
bytesread += t;
w -= t;
}
retval = length;
goto Done;
}
Done:
level--;
return retval;
}
void Load3DSTriangleList (char *filename, triangle_t **pptri, int *numtriangles, mesh_node_t **nodesList, int *num_mesh_nodes)
{
FILE *input;
short int tshort;
if (nodesList)
{
*num_mesh_nodes = 0;
*nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
}
bytesread = 0;
level = 0;
numtris = 0;
totaltris = 0;
vertsfound = 0;
trisfound = 0;
if ((input = fopen(filename, "rb")) == 0) {
fprintf(stderr,"reader: could not open file '%s'\n", filename);
exit(0);
}
fread(&tshort, sizeof(tshort), 1, input);
// should only be MAIN3DS, but some files seem to start with EDIT3DS, with
// no MAIN3DS
if ((tshort != MAIN3DS) && (tshort != EDIT3DS)) {
fprintf(stderr,"File is not a 3DS file.\n");
exit(0);
}
// back to top of file so we can parse the first chunk descriptor
fseek(input, 0, SEEK_SET);
ptri = malloc (MAXTRIANGLES * sizeof(triangle_t));
*pptri = ptri;
// parse through looking for the relevant chunk tree (MAIN3DS | EDIT3DS | EDIT_OBJECT |
// OBJ_TRIMESH | {TRI_VERTEXL, TRI_FACEL1}) and skipping other chunks
ParseChunk (input);
if (vertsfound || trisfound)
Error ("Incomplete triangle set");
*numtriangles = totaltris;
fclose (input);
DefaultNodesList(nodesList,num_mesh_nodes,numtriangles);
}
//==========================================================================
//
// LoadASC
//
//==========================================================================
void LoadASC(char *fileName, triangle_t **triList, int *triangleCount, mesh_node_t **nodesList, int *num_mesh_nodes)
{
int i, j;
int vertexCount;
struct
{
float v[3];
} *vList;
int triCount;
triangle_t *tList;
float x, y, z;
// float x2, y2, z2;
// float rx, ry, rz;
qboolean goodObject;
if (nodesList)
{
*num_mesh_nodes = 0;
*nodesList = SafeMalloc(MAX_FM_MESH_NODES * sizeof(mesh_node_t), "Mesh Node List");
}
TK_OpenSource(fileName);
goodObject = false;
while(goodObject == false)
{
TK_Beyond(TK_C_NAMED);
TK_Beyond(TK_OBJECT);
TK_Beyond(TK_C_TRI);
TK_Beyond(TK_MESH);
TK_BeyondRequire(TK_C_VERTICES, TK_COLON);
TK_FetchRequire(TK_INTNUMBER);
vertexCount = tk_IntNumber;
if(vertexCount > 0)
{
goodObject = true;
}
}
TK_BeyondRequire(TK_C_FACES, TK_COLON);
TK_FetchRequire(TK_INTNUMBER);
triCount = tk_IntNumber;
if(triCount >= MAXTRIANGLES)
{
Error("Too many triangles in file %s\n", fileName);
}
*triangleCount = triCount;
tList = SafeMalloc(MAXTRIANGLES*sizeof(triangle_t), "Triangle list");
*triList = tList;
memset(*triList,0,MAXTRIANGLES*sizeof(triangle_t));
TK_BeyondRequire(TK_C_VERTEX, TK_LIST);
/* rx = ((rotation[0]+90.0)/360.0)*2.0*M_PI;
//rx = (rotation[0]/360.0)*2.0*M_PI;
ry = (rotation[1]/360.0)*2.0*M_PI;
rz = (rotation[2]/360.0)*2.0*M_PI;
*/
vList = SafeMalloc(vertexCount*sizeof vList[0], "Vertex list");
for(i = 0; i < vertexCount; i++)
{
TK_BeyondRequire(TK_C_VERTEX, TK_INTNUMBER);
if(tk_IntNumber != i)
{
Error("File '%s', line %d:\nVertex index mismatch.\n",
tk_SourceName, tk_Line);
}
TK_FetchRequireFetch(TK_COLON);
TK_BeyondRequire(TK_COLON, TK_FLOATNUMBER);
x = tk_FloatNumber;
TK_BeyondRequire(TK_COLON, TK_FLOATNUMBER);
y = tk_FloatNumber;
TK_BeyondRequire(TK_COLON, TK_FLOATNUMBER);
z = tk_FloatNumber;
/* x2 = x*cos(rz)+y*sin(rz);
y2 = -x*sin(rz)+y*cos(rz);
x = x2;
y = y2;
y2 = y*cos(rx)+z*sin(rx);
z2 = -y*sin(rx)+z*cos(rx);
y = y2;
z = z2;
x2 = x*cos(ry)-z*sin(ry);
z2 = x*sin(ry)+z*cos(ry);
x = x2;
z = z2;
*/
vList[i].v[0] = x;
vList[i].v[1] = y;
vList[i].v[2] = z;
}
TK_BeyondRequire(TK_C_FACE, TK_LIST);
for(i = 0; i < triCount; i++)
{
TK_BeyondRequire(TK_C_FACE, TK_INTNUMBER);
if(tk_IntNumber != i)
{
Error("File '%s', line %d:\nTriangle index mismatch.\n",
tk_SourceName, tk_Line);
}
for(j = 0; j < 3; j++)
{
TK_BeyondRequire(TK_IDENTIFIER, TK_COLON);
TK_FetchRequire(TK_INTNUMBER);
if(tk_IntNumber >= vertexCount)
{
Error("File '%s', line %d:\nVertex number"
" > vertexCount: %d\n", tk_SourceName, tk_Line,
tk_IntNumber);
}
tList[i].verts[2-j][0] = vList[tk_IntNumber].v[0];
tList[i].verts[2-j][1] = vList[tk_IntNumber].v[1];
tList[i].verts[2-j][2] = vList[tk_IntNumber].v[2];
#ifdef _QDATA
tList[i].indicies[2-j] = tk_IntNumber;
#endif
}
/* printf("Face %i:\n v0: %f, %f, %f\n v1: %f, %f, %f\n"
" v2: %f, %f, %f\n", i,
tList[i].verts[0][0],
tList[i].verts[0][1],
tList[i].verts[0][2],
tList[i].verts[1][0],
tList[i].verts[1][1],
tList[i].verts[1][2],
tList[i].verts[2][0],
tList[i].verts[2][1],
tList[i].verts[2][2]);
*/
}
DefaultNodesList(nodesList,num_mesh_nodes,triangleCount);
}