heretic2-sdk/Toolkit/Programming/Tools/bsp/qvis3/qvis3.dsp
1999-03-18 00:00:00 +00:00

199 lines
5.6 KiB
Text

# Microsoft Developer Studio Project File - Name="qvis3" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=qvis3 - Win32 Release
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "qvis3.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "qvis3.mak" CFG="qvis3 - Win32 Release"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "qvis3 - Win32 Release" (based on "Win32 (x86) Console Application")
!MESSAGE "qvis3 - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "qvis3 - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir ".\Release"
# PROP BASE Intermediate_Dir ".\Release"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir ".\Release"
# PROP Intermediate_Dir ".\Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MT /W3 /Zi /O2 /I "..\..\gamecode\qcommon" /I "..\..\..\gamecode\qcommon" /I "..\..\common" /I "..\..\ref_common" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_TOOL" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# SUBTRACT LINK32 /map /debug
!ELSEIF "$(CFG)" == "qvis3 - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir ".\Debug"
# PROP BASE Intermediate_Dir ".\Debug"
# PROP BASE Target_Dir "."
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir ".\Debug"
# PROP Intermediate_Dir ".\Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir "."
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /YX /c
# ADD CPP /nologo /MTd /W3 /Gm /ZI /Od /I "..\..\..\gamecode\qcommon" /I "..\..\common" /I "..\..\ref_common" /D "_DEBUG" /D "_TOOL" /D "WIN32" /D "_CONSOLE" /FR /YX /FD /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
# ADD LINK32 wsock32.lib opengl32.lib glaux.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /map /debug /machine:I386
!ENDIF
# Begin Target
# Name "qvis3 - Win32 Release"
# Name "qvis3 - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
# Begin Source File
SOURCE=..\..\common\bspfile.c
# End Source File
# Begin Source File
SOURCE=..\..\common\cmdlib.c
# End Source File
# Begin Source File
SOURCE=.\flow.c
# End Source File
# Begin Source File
SOURCE=..\..\common\l3dslib.c
# End Source File
# Begin Source File
SOURCE=..\..\common\lbmlib.c
# End Source File
# Begin Source File
SOURCE=..\..\common\mathlib.c
# End Source File
# Begin Source File
SOURCE=..\..\common\md4.c
# End Source File
# Begin Source File
SOURCE=.\qvis3.c
# End Source File
# Begin Source File
SOURCE=..\..\common\scriplib.c
# End Source File
# Begin Source File
SOURCE=..\..\common\threads.c
# End Source File
# Begin Source File
SOURCE=..\..\common\token.c
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd"
# Begin Source File
SOURCE=..\..\common\bspfile.h
# End Source File
# Begin Source File
SOURCE=..\..\common\cmdlib.h
# End Source File
# Begin Source File
SOURCE=..\..\ref_gl\fmodel.h
# End Source File
# Begin Source File
SOURCE=..\..\common\l3dslib.h
# End Source File
# Begin Source File
SOURCE=..\..\common\lbmlib.h
# End Source File
# Begin Source File
SOURCE=..\..\common\mathlib.h
# End Source File
# Begin Source File
SOURCE=..\..\common\polylib.h
# End Source File
# Begin Source File
SOURCE=..\..\qcommon\q_typedef.h
# End Source File
# Begin Source File
SOURCE=..\..\common\qfiles.h
# End Source File
# Begin Source File
SOURCE=..\..\common\scriplib.h
# End Source File
# Begin Source File
SOURCE=..\..\common\threads.h
# End Source File
# Begin Source File
SOURCE=..\..\common\token.h
# End Source File
# Begin Source File
SOURCE=..\..\common\trilib.h
# End Source File
# Begin Source File
SOURCE=.\vis.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe"
# End Group
# End Target
# End Project