heretic2-sdk/Toolkit/Programming/GameCode/game/c_siernan2.c
1998-11-24 00:00:00 +00:00

110 lines
2.7 KiB
C

/*-------------------------------------------------------------------
c_siernan2.c
Heretic II
Copyright 1998 Raven Software
AI:
-------------------------------------------------------------------*/
#include "g_local.h"
#include "Utilities.h"
#include "g_DefaultMessageHandler.h"
#include "g_monster.h"
#include "fx.h"
#include "random.h"
#include "vector.h"
#include "c_siernan2.h"
#include "c_siernan2_anim.h"
#include "c_ai.h"
#define ENT_INVISIBLE 1
/*--------------------
--------------------------------------------------
plagueElf Base Info
-----------------------------------------------------------------------*/
static animmove_t *animations[ NUM_ANIMS] =
{
// Cinematics
&siernan2_move_c_action1,
&siernan2_move_c_action2,
&siernan2_move_c_idle1,
};
static ClassResourceInfo_t resInfo;
/*-------------------------------------------------------------------------
siernan2_c_anims
-------------------------------------------------------------------------*/
void siernan2_c_anims(edict_t *self, G_Message_t *msg)
{
int int_msg;
int curr_anim;
ai_c_readmessage(self, msg);
int_msg = (int) msg->ID;
self->monsterinfo.c_anim_flag = 0;
switch(int_msg)
{
case MSG_C_ACTION1 :
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
curr_anim = ANIM_C_ACTION1;
break;
case MSG_C_ACTION2 :
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
curr_anim = ANIM_C_ACTION2;
break;
case MSG_C_IDLE1:
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT | C_ANIM_IDLE;
curr_anim = ANIM_C_IDLE1;
break;
default:
self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
curr_anim = ANIM_C_IDLE1;
break;
}
SetAnim(self, curr_anim);
}
/*-------------------------------------------------------------------------
StaticsInit
-------------------------------------------------------------------------*/
void Siernan2CinStaticsInit()
{
classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_ACTION1] = siernan2_c_anims;
classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_ACTION2] = siernan2_c_anims;
classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_IDLE1] = siernan2_c_anims;
resInfo.numAnims = NUM_ANIMS;
resInfo.animations = animations;
resInfo.modelIndex = gi.modelindex("models/monsters/siernan/laying/tris.fm");
classStatics[CID_C_SIERNAN2].resInfo = &resInfo;
}
/*QUAKED character_siernan2 (1 .5 0) (-17 -25 0) (22 12 16) INVISIBLE
The cinematic siernan laying down
*/
void SP_character_siernan2 (edict_t *self)
{
VectorSet (self->mins, -17, -25, 0);
VectorSet (self->maxs, 22, 12, 16);
self->s.scale = self->monsterinfo.scale = 1;
c_character_init(self,CID_C_SIERNAN2);
}