heretic2-sdk/Toolkit/Programming/GameCode/game/m_mother_anim.c
1998-11-24 00:00:00 +00:00

108 lines
4.5 KiB
C

//==============================================================================
//
// m_plagueElf_anim.c
//
// Heretic II
// Copyright 1998 Raven Software
//
//==============================================================================
#include "g_local.h"
#pragma hdrstop("g_local.pch")
// PRECOMPILED HEADER ABOVE
// WARNING: DO NOT CHANGE THE ABOVE HEADERS OR THE PRECOMPILED STUFF WILL BREAK!
// ADD ANY ADDITIONAL FILES BELOW
#include "m_mother_anim.h"
#include "m_mother.h"
#include "g_monster.h"
#include "c_ai.h"
void mother_growl(edict_t *self);
/*----------------------------------------------------------------------
-----------------------------------------------------------------------*/
animframe_t mother_frames_pain [] =
{
FRAME_pain001, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain003, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain005, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain007, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain009, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain011, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain013, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain015, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain017, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_pain019, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t mother_move_pain = {10, mother_frames_pain, mother_pause};
/*----------------------------------------------------------------------
-----------------------------------------------------------------------*/
animframe_t mother_frames_stand [] =
{
FRAME_poly000, NULL, 0, 0, 0, NULL, 0, mother_growl,
FRAME_poly001, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly002, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly003, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly004, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly005, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly006, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly007, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly008, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly009, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly010, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly011, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly012, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly013, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly014, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly015, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly016, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly017, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly018, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly019, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly020, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly021, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly022, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly023, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly024, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly025, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly026, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly027, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly028, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly029, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly030, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly031, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly032, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly033, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly034, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly035, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly036, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly037, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly038, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly039, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly040, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly041, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly042, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly043, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly044, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly045, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly046, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly047, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly048, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly049, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly050, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly051, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly052, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly053, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly054, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly055, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly056, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly057, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly058, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly059, NULL, 0, 0, 0, NULL, 0, NULL,
FRAME_poly060, NULL, 0, 0, 0, NULL, 0, NULL,
};
animmove_t mother_move_stand = {61, mother_frames_stand, mother_pause};