108 lines
4.5 KiB
C
108 lines
4.5 KiB
C
//==============================================================================
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//
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// m_plagueElf_anim.c
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//
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// Heretic II
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// Copyright 1998 Raven Software
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//
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//==============================================================================
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#include "g_local.h"
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#pragma hdrstop("g_local.pch")
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// PRECOMPILED HEADER ABOVE
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// WARNING: DO NOT CHANGE THE ABOVE HEADERS OR THE PRECOMPILED STUFF WILL BREAK!
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// ADD ANY ADDITIONAL FILES BELOW
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#include "m_mother_anim.h"
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#include "m_mother.h"
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#include "g_monster.h"
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#include "c_ai.h"
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void mother_growl(edict_t *self);
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/*----------------------------------------------------------------------
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-----------------------------------------------------------------------*/
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animframe_t mother_frames_pain [] =
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{
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FRAME_pain001, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain003, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain005, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain007, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain009, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain011, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain013, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain015, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain017, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain019, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mother_move_pain = {10, mother_frames_pain, mother_pause};
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/*----------------------------------------------------------------------
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-----------------------------------------------------------------------*/
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animframe_t mother_frames_stand [] =
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{
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FRAME_poly000, NULL, 0, 0, 0, NULL, 0, mother_growl,
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FRAME_poly001, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly002, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly003, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly004, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly005, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly006, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly007, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly008, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly009, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly010, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly011, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly012, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly013, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly014, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly015, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly016, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly017, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly018, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly019, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly020, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly021, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly022, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly023, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly024, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly025, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly026, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly027, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly028, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly029, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly030, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly031, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly032, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly033, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly034, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly035, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly036, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly037, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly038, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly039, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly040, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly041, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly042, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly043, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly044, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly045, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly046, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly047, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly048, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly049, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly050, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly051, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly052, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly053, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly054, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly055, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly056, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly057, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly058, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly059, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_poly060, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t mother_move_stand = {61, mother_frames_stand, mother_pause};
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