heretic2-sdk/Toolkit/Programming/GameCode/game/m_chicken_anim.h
1998-11-24 00:00:00 +00:00

204 lines
6.8 KiB
C

// R:\Art\models/monsters\chicken2
// This file generated by qdata - Do NOT Modify
#define FRAME__bodyparts1 0
#define FRAME_attack1 1
#define FRAME_attack2 2
#define FRAME_attack3 3
#define FRAME_attack4 4
#define FRAME_attack5 5
#define FRAME_attack6 6
#define FRAME_cluck1 7
#define FRAME_cluck2 8
#define FRAME_cluck3 9
#define FRAME_cluck4 10
#define FRAME_cluck5 11
#define FRAME_cluck6 12
#define FRAME_cluck7 13
#define FRAME_cluck8 14
#define FRAME_cluck9 15
#define FRAME_cluck10 16
#define FRAME_cluck11 17
#define FRAME_cluck12 18
#define FRAME_cluck13 19
#define FRAME_cluck14 20
#define FRAME_cluck15 21
#define FRAME_cluck16 22
#define FRAME_cluck17 23
#define FRAME_cluck18 24
#define FRAME_cluck19 25
#define FRAME_deathstand1 26
#define FRAME_deathstand10 27
#define FRAME_deathstand11 28
#define FRAME_deathstand12 29
#define FRAME_deathstand13 30
#define FRAME_deathstand14 31
#define FRAME_deathstand15 32
#define FRAME_deathstand16 33
#define FRAME_deathstand17 34
#define FRAME_deathstand18 35
#define FRAME_deathstand19 36
#define FRAME_deathstand2 37
#define FRAME_deathstand20 38
#define FRAME_deathstand21 39
#define FRAME_deathstand22 40
#define FRAME_deathstand23 41
#define FRAME_deathstand24 42
#define FRAME_deathstand25 43
#define FRAME_deathstand26 44
#define FRAME_deathstand27 45
#define FRAME_deathstand28 46
#define FRAME_deathstand29 47
#define FRAME_deathstand3 48
#define FRAME_deathstand30 49
#define FRAME_deathstand4 50
#define FRAME_deathstand5 51
#define FRAME_deathstand6 52
#define FRAME_deathstand7 53
#define FRAME_deathstand8 54
#define FRAME_deathstand9 55
#define FRAME_death1 56
#define FRAME_death2 57
#define FRAME_death3 58
#define FRAME_death4 59
#define FRAME_death5 60
#define FRAME_death6 61
#define FRAME_death7 62
#define FRAME_death8 63
#define FRAME_death9 64
#define FRAME_death10 65
#define FRAME_death11 66
#define FRAME_death12 67
#define FRAME_death13 68
#define FRAME_death14 69
#define FRAME_death15 70
#define FRAME_death16 71
#define FRAME_death17 72
#define FRAME_death18 73
#define FRAME_death19 74
#define FRAME_death20 75
#define FRAME_death21 76
#define FRAME_death22 77
#define FRAME_death23 78
#define FRAME_death24 79
#define FRAME_death25 80
#define FRAME_death26 81
#define FRAME_death27 82
#define FRAME_death28 83
#define FRAME_death29 84
#define FRAME_death30 85
#define FRAME_death31 86
#define FRAME_death32 87
#define FRAME_death33 88
#define FRAME_death34 89
#define FRAME_death35 90
#define FRAME_death36 91
#define FRAME_death37 92
#define FRAME_death38 93
#define FRAME_death39 94
#define FRAME_death40 95
#define FRAME_death41 96
#define FRAME_death42 97
#define FRAME_death43 98
#define FRAME_death44 99
#define FRAME_death45 100
#define FRAME_death46 101
#define FRAME_death47 102
#define FRAME_death48 103
#define FRAME_death49 104
#define FRAME_death50 105
#define FRAME_death51 106
#define FRAME_death52 107
#define FRAME_death53 108
#define FRAME_death54 109
#define FRAME_death55 110
#define FRAME_jattack1 111
#define FRAME_jattack2 112
#define FRAME_jattack3 113
#define FRAME_jattack4 114
#define FRAME_jattack5 115
#define FRAME_jump1 116
#define FRAME_jump2 117
#define FRAME_jump3 118
#define FRAME_jump4 119
#define FRAME_jump5 120
#define FRAME_jump6 121
#define FRAME_jump7 122
#define FRAME_jump8 123
#define FRAME_jump9 124
#define FRAME_jump10 125
#define FRAME_jump11 126
#define FRAME_jump12 127
#define FRAME_peck1 128
#define FRAME_peck2 129
#define FRAME_peck3 130
#define FRAME_peck4 131
#define FRAME_peck5 132
#define FRAME_peck6 133
#define FRAME_peck7 134
#define FRAME_peck8 135
#define FRAME_peck9 136
#define FRAME_peck10 137
#define FRAME_peck11 138
#define FRAME_peck12 139
#define FRAME_peck13 140
#define FRAME_peck14 141
#define FRAME_peck15 142
#define FRAME_peck16 143
#define FRAME_peck17 144
#define FRAME_peck18 145
#define FRAME_peck19 146
#define FRAME_peck20 147
#define FRAME_peck21 148
#define FRAME_peck22 149
#define FRAME_peck23 150
#define FRAME_peck24 151
#define FRAME_peck25 152
#define FRAME_peck26 153
#define FRAME_peck27 154
#define FRAME_peck28 155
#define FRAME_peck29 156
#define FRAME_rattack1 157
#define FRAME_rattack2 158
#define FRAME_rattack3 159
#define FRAME_rattack4 160
#define FRAME_rattack5 161
#define FRAME_rattack6 162
#define FRAME_run1 163
#define FRAME_run2 164
#define FRAME_run3 165
#define FRAME_run4 166
#define FRAME_run5 167
#define FRAME_run6 168
#define FRAME_wait1 169
#define FRAME_wait2 170
#define FRAME_wait3 171
#define FRAME_wait4 172
#define FRAME_wait5 173
#define FRAME_wait6 174
#define FRAME_walk1 175
#define FRAME_walk2 176
#define FRAME_walk3 177
#define FRAME_walk4 178
#define FRAME_walk5 179
#define FRAME_walk6 180
#define FRAME_walk7 181
#define FRAME_walk8 182
#define MODEL_SCALE 0.250000
#define NUM_MESH_NODES 12
#define MESH_BASE 0
#define MESH__BODYCAP 1
#define MESH__LWING 2
#define MESH__LWINGCAP 3
#define MESH__RLEG 4
#define MESH__RLEGCAP 5
#define MESH__HEAD 6
#define MESH__HEADCAP 7
#define MESH__LLEG 8
#define MESH__LLEGCAP 9
#define MESH__RWING 10
#define MESH__RWINGCAP 11