194 lines
5.7 KiB
C
194 lines
5.7 KiB
C
/*-------------------------------------------------------------------
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c_corvus1.c
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Heretic II
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Copyright 1998 Raven Software
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AI:
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-------------------------------------------------------------------*/
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#include "g_local.h"
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#include "Utilities.h"
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#include "g_DefaultMessageHandler.h"
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#include "g_monster.h"
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#include "fx.h"
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#include "random.h"
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#include "buoy.h"
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#include "vector.h"
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#include "c_corvus1.h"
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#include "c_corvus1_anim.h"
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#include "c_ai.h"
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/*----------------------------------------------------------------------
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Corvus1 Base Info
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-----------------------------------------------------------------------*/
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static animmove_t *animations[ NUM_ANIMS] =
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{
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// Cinematics
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&corvus_move_c_action1,
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&corvus_move_c_action2,
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&corvus_move_c_action3,
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&corvus_move_c_action4,
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&corvus_move_c_idle1,
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&corvus_move_c_idle2,
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&corvus_move_c_strafeleft,
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&corvus_move_c_straferight,
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&corvus_move_c_walkstart,
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&corvus_move_c_walk1,
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&corvus_move_c_walk2,
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&corvus_move_c_walkstop1,
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&corvus_move_c_walkstop2,
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&corvus_move_c_pivotleftgo,
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&corvus_move_c_pivotleft,
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&corvus_move_c_pivotleftstop,
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&corvus_move_c_pivotrightgo,
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&corvus_move_c_pivotright,
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&corvus_move_c_pivotrightstop,
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};
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static ClassResourceInfo_t resInfo;
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/*-------------------------------------------------------------------------
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corvus_c_anims
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-------------------------------------------------------------------------*/
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void corvus_c_anims(edict_t *self, G_Message_t *msg)
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{
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int int_msg;
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int curr_anim;
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ai_c_readmessage(self, msg);
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int_msg = (int) msg->ID;
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self->monsterinfo.c_anim_flag = 0;
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switch(int_msg)
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{
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case MSG_C_ACTION1:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_ACTION1;
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break;
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case MSG_C_ACTION2:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_ACTION2;
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break;
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case MSG_C_ACTION3:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_ACTION3;
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break;
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case MSG_C_ACTION4:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_ACTION4;
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break;
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case MSG_C_IDLE1:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT | C_ANIM_IDLE;
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curr_anim = ANIM_C_IDLE1;
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break;
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case MSG_C_IDLE2:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_IDLE2;
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break;
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case MSG_C_PIVOTLEFTGO:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_PIVOTLEFTGO;
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break;
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case MSG_C_PIVOTLEFT:
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self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
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curr_anim = ANIM_C_PIVOTLEFT;
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break;
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case MSG_C_PIVOTLEFTSTOP:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_PIVOTLEFTSTOP;
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break;
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case MSG_C_PIVOTRIGHTGO:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_PIVOTRIGHTGO;
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break;
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case MSG_C_PIVOTRIGHT:
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self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
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curr_anim = ANIM_C_PIVOTRIGHT;
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break;
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case MSG_C_PIVOTRIGHTSTOP:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_PIVOTRIGHTSTOP;
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break;
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case MSG_C_STEPLEFT:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_STRAFELEFT;
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break;
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case MSG_C_STEPRIGHT:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_STRAFERIGHT;
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break;
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case MSG_C_WALKSTART:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_WALKSTART;
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break;
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case MSG_C_WALK1:
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self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
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curr_anim = ANIM_C_WALK1;
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break;
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case MSG_C_WALK2:
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self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
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curr_anim = ANIM_C_WALK2;
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break;
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case MSG_C_WALKSTOP1:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_WALKSTOP1;
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break;
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case MSG_C_WALKSTOP2:
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self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT;
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curr_anim = ANIM_C_WALKSTOP2;
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break;
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default:
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self->monsterinfo.c_anim_flag |= C_ANIM_MOVE;
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curr_anim = ANIM_C_IDLE1;
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break;
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}
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SetAnim(self, curr_anim);
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}
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/*-------------------------------------------------------------------------
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PlagueElfStaticsInit
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-------------------------------------------------------------------------*/
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void CorvusStaticsInit()
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{
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classStatics[CID_CORVUS].msgReceivers[MSG_C_ACTION1] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_ACTION2] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_ACTION3] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_ACTION4] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_IDLE1] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_IDLE2] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_WALKSTART] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_WALK1] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_WALK2] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTLEFTGO] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTLEFT] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTLEFTSTOP] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTRIGHTGO] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTRIGHT] = corvus_c_anims;
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classStatics[CID_CORVUS].msgReceivers[MSG_C_PIVOTRIGHTSTOP] = corvus_c_anims;
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resInfo.numAnims = NUM_ANIMS;
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resInfo.animations = animations;
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resInfo.modelIndex = gi.modelindex("models/player/victim_scene/tris.fm");
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classStatics[CID_CORVUS].resInfo = &resInfo;
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}
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/*QUAKED character_corvus1 (1 .5 0) (-17 -25 -32) (22 12 32) INVISIBLE
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The cinematic corvus for the torture victim
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*/
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void SP_character_corvus1 (edict_t *self)
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{
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c_corvus_init(self,CID_CORVUS);
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}
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