heretic2-sdk/Toolkit/Programming/GameCode/game/c_Dranor.h
1999-03-18 00:00:00 +00:00

48 lines
1.1 KiB
C

//c_Dranor.h
typedef enum AnimID_e
{
ANIM_C_ACTION1,
ANIM_C_ACTION2,
ANIM_C_ACTION3,
ANIM_C_ACTION4,
ANIM_C_ACTION5,
ANIM_C_ACTION6,
ANIM_C_ACTION7,
ANIM_C_ACTION8,
ANIM_C_ACTION9,
ANIM_C_ACTION10,
ANIM_C_ACTION11,
ANIM_C_ACTION12,
ANIM_C_DEATH1,
ANIM_C_IDLE1,
ANIM_C_IDLE2,
ANIM_C_IDLE3,
NUM_ANIMS
} AnimID_t;
typedef enum SoundID_e
{
SND_PAIN1,
NUM_SOUNDS
} SoundID_t;
#define MODEL_SCALE 1.000000
extern animmove_t dranor_move_c_action1;
extern animmove_t dranor_move_c_action2;
extern animmove_t dranor_move_c_action3;
extern animmove_t dranor_move_c_action4;
extern animmove_t dranor_move_c_action5;
extern animmove_t dranor_move_c_action6;
extern animmove_t dranor_move_c_action7;
extern animmove_t dranor_move_c_action8;
extern animmove_t dranor_move_c_action9;
extern animmove_t dranor_move_c_action10;
extern animmove_t dranor_move_c_action11;
extern animmove_t dranor_move_c_action12;
extern animmove_t dranor_move_c_death1;
extern animmove_t dranor_move_c_idle1;
extern animmove_t dranor_move_c_idle2;
extern animmove_t dranor_move_c_idle3;