heretic2-sdk/Toolkit/Programming/GameCode/game/m_seraph_guard_anim.h
1998-11-24 00:00:00 +00:00

188 lines
6.2 KiB
C

// R:\Art\models/monsters\guard
// This file generated by qdata - Do NOT Modify
#define FRAME_partfly 0
#define FRAME_newshot1 1
#define FRAME_newshot2 2
#define FRAME_newshot3 3
#define FRAME_newshot4 4
#define FRAME_newshot5 5
#define FRAME_newshot6 6
#define FRAME_newshot7 7
#define FRAME_newshot8 8
#define FRAME_newshot9 9
#define FRAME_newshot10 10
#define FRAME_newshot11 11
#define FRAME_backup1 12
#define FRAME_backup2 13
#define FRAME_backup3 14
#define FRAME_backup4 15
#define FRAME_backup5 16
#define FRAME_backup6 17
#define FRAME_backup7 18
#define FRAME_backup8 19
#define FRAME_backup9 20
#define FRAME_backup10 21
#define FRAME_backup11 22
#define FRAME_backup12 23
#define FRAME_backup13 24
#define FRAME_backup14 25
#define FRAME_backup15 26
#define FRAME_backup16 27
#define FRAME_axea1 28
#define FRAME_axea2 29
#define FRAME_axea3 30
#define FRAME_axea4 31
#define FRAME_axea5 32
#define FRAME_axea6 33
#define FRAME_axea7 34
#define FRAME_axea8 35
#define FRAME_axea9 36
#define FRAME_axea10 37
#define FRAME_axea11 38
#define FRAME_axea12 39
#define FRAME_axea13 40
#define FRAME_axeb1 41
#define FRAME_axeb2 42
#define FRAME_axeb3 43
#define FRAME_axeb4 44
#define FRAME_axeb5 45
#define FRAME_axeb6 46
#define FRAME_axec1 47
#define FRAME_axec2 48
#define FRAME_axec3 49
#define FRAME_axec4 50
#define FRAME_axec5 51
#define FRAME_axec6 52
#define FRAME_axec7 53
#define FRAME_axec8 54
#define FRAME_axec9 55
#define FRAME_axec10 56
#define FRAME_deatha1 57
#define FRAME_deatha2 58
#define FRAME_deatha3 59
#define FRAME_deatha4 60
#define FRAME_deatha5 61
#define FRAME_deatha6 62
#define FRAME_deatha7 63
#define FRAME_deatha8 64
#define FRAME_deatha9 65
#define FRAME_deatha10 66
#define FRAME_deatha11 67
#define FRAME_deatha12 68
#define FRAME_deatha13 69
#define FRAME_deatha14 70
#define FRAME_deatha15 71
#define FRAME_deatha16 72
#define FRAME_deatha17 73
#define FRAME_deatha18 74
#define FRAME_deatha19 75
#define FRAME_deatha20 76
#define FRAME_deatha21 77
#define FRAME_deatha22 78
#define FRAME_deatha23 79
#define FRAME_deatha24 80
#define FRAME_deathb1 81
#define FRAME_deathb2 82
#define FRAME_deathb3 83
#define FRAME_deathb4 84
#define FRAME_deathb5 85
#define FRAME_deathb6 86
#define FRAME_deathb7 87
#define FRAME_deathb8 88
#define FRAME_deathb9 89
#define FRAME_deathb10 90
#define FRAME_deathb11 91
#define FRAME_deathb12 92
#define FRAME_deathb13 93
#define FRAME_deathb14 94
#define FRAME_deathb15 95
#define FRAME_idle 96
#define FRAME_idle1 97
#define FRAME_idle2 98
#define FRAME_idle3 99
#define FRAME_idle4 100
#define FRAME_idle5 101
#define FRAME_idle6 102
#define FRAME_idle7 103
#define FRAME_idle8 104
#define FRAME_idle9 105
#define FRAME_idle10 106
#define FRAME_idle11 107
#define FRAME_idle12 108
#define FRAME_idle13 109
#define FRAME_idle14 110
#define FRAME_idle15 111
#define FRAME_idle16 112
#define FRAME_idle17 113
#define FRAME_idle18 114
#define FRAME_idle19 115
#define FRAME_idle20 116
#define FRAME_idle21 117
#define FRAME_idle22 118
#define FRAME_idle23 119
#define FRAME_idle24 120
#define FRAME_idle25 121
#define FRAME_idle26 122
#define FRAME_idle27 123
#define FRAME_idle28 124
#define FRAME_idle29 125
#define FRAME_pain1 126
#define FRAME_pain2 127
#define FRAME_pain3 128
#define FRAME_pain4 129
#define FRAME_pain5 130
#define FRAME_runaxe1 131
#define FRAME_runaxe2 132
#define FRAME_runaxe3 133
#define FRAME_runaxe4 134
#define FRAME_runaxe5 135
#define FRAME_runaxe6 136
#define FRAME_runaxe7 137
#define FRAME_runaxe8 138
#define FRAME_run1 139
#define FRAME_run2 140
#define FRAME_run3 141
#define FRAME_run4 142
#define FRAME_run5 143
#define FRAME_run6 144
#define FRAME_run7 145
#define FRAME_run8 146
#define FRAME_walk1 147
#define FRAME_walk2 148
#define FRAME_walk3 149
#define FRAME_walk4 150
#define FRAME_walk5 151
#define FRAME_walk6 152
#define FRAME_walk7 153
#define FRAME_walk8 154
#define FRAME_walk9 155
#define FRAME_walk10 156
#define FRAME_walk11 157
#define FRAME_walk12 158
#define FRAME_walk13 159
#define FRAME_walk14 160
#define FRAME_walk15 161
#define FRAME_walk16 162
#define MODEL_SCALE 1.000000
#define NUM_MESH_NODES 16
#define MESH_BASEBIN 0
#define MESH__PITHEAD 1
#define MESH__SHOULDPAD 2
#define MESH__GUARDHEAD 3
#define MESH__LHANDGRD 4
#define MESH__LHANDBOSS 5
#define MESH__RHAND 6
#define MESH__FRTORSO 7
#define MESH__ARMSPIKES 8
#define MESH__LFTUPARM 9
#define MESH__RTLEG 10
#define MESH__RTARM 11
#define MESH__LFTLEG 12
#define MESH__BKTORSO 13
#define MESH__AXE 14
#define MESH__WHIP 15