423 lines
19 KiB
C
423 lines
19 KiB
C
//==============================================================================
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//
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// m_elflord_anim.c
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//
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// Heretic II
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// Copyright 1998 Raven Software
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//
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//==============================================================================
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#include "g_local.h"
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#include "g_monster.h"
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#include "m_elflord_anims.h"
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#include "m_elflord.h"
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void elflord_finish_death(edict_t *self);
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void elflord_soa_loop(edict_t *self);
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void elflord_soa_end(edict_t *self);
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void ai_charge2 (edict_t *self, float dist);
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/*----------------------------------------------------------------------
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Idle - Sit and float
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-----------------------------------------------------------------------*/
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animframe_t elflord_frames_idle [] =
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{
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FRAME_idle1, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle2, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle3, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle4, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle5, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle6, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle7, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle8, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle9, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle10, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle11, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle12, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle13, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle14, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle15, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle16, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle17, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle18, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle19, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle20, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle21, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle22, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle23, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL,
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FRAME_idle24, NULL, 0, 0, 0, elflord_ai_stand, 0, NULL
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};
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animmove_t elflord_move_idle = {24, elflord_frames_idle, NULL};
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animframe_t elflord_frames_run [] =
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{
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FRAME_ftforwd1, NULL, 0, 0, 0, elflord_flymove, 7, NULL,
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FRAME_ftforwd2, NULL, 0, 0, 0, elflord_flymove, 7, elflordRandomRushSound,
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FRAME_ftforwd3, NULL, 0, 0, 0, elflord_flymove, 7, NULL,
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FRAME_ftforwd4, NULL, 0, 0, 0, elflord_flymove, 8, NULL,
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FRAME_ftforwd5, NULL, 0, 0, 0, elflord_flymove, 8, elflordRandomRushSound,
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FRAME_ftforwd6, NULL, 0, 0, 0, elflord_flymove, 8, NULL,
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FRAME_ftforwd7, NULL, 0, 0, 0, elflord_flymove, 8, NULL,
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FRAME_ftforwd8, NULL, 0, 0, 0, elflord_flymove, 7, elflordRandomRushSound,
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FRAME_ftforwd9, NULL, 0, 0, 0, elflord_flymove, 7, NULL,
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FRAME_ftforwd10,NULL, 0, 0, 0, elflord_flymove, 7, elflordRandomRushSound,
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FRAME_ftforwd11,NULL, 0, 0, 0, elflord_flymove, 7, NULL
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};
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animmove_t elflord_move_run = {11, elflord_frames_run, NULL};
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animframe_t elflord_frames_charge [] =
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{
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FRAME_charge3, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge4, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge5, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge6, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge7, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge8, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge9, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge10, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge11, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge12, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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FRAME_charge13, NULL, 0, 0, 0, elflord_flymove, 12, NULL,
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};
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animmove_t elflord_move_charge = {11, elflord_frames_charge, elfLordPause};
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animframe_t elflord_frames_charge_trans [] =
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{
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FRAME_charge1, NULL, 0, 0, 0, elflord_flymove, 8, NULL,
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FRAME_charge2, NULL, 0, 0, 0, elflord_flymove, 8, NULL,
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};
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animmove_t elflord_move_charge_trans = {2, elflord_frames_charge_trans, elfLordGoCharge};
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animframe_t elflord_frames_floatback[] =
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{
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FRAME_ftback1, NULL, 0, 0, 0, elflord_flymove, -1, NULL,
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FRAME_ftback2, NULL, 0, 0, 0, elflord_flymove, -2, NULL,
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FRAME_ftback3, NULL, 0, 0, 0, elflord_flymove, -4, NULL,
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FRAME_ftback4, NULL, 0, 0, 0, elflord_flymove, -8, NULL,
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FRAME_ftback5, NULL, 0, 0, 0, elflord_flymove, -16, NULL,
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FRAME_ftback6, NULL, 0, 0, 0, elflord_flymove, -24, NULL,
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FRAME_ftback7, NULL, 0, 0, 0, elflord_flymove, -16, NULL,
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FRAME_ftback8, NULL, 0, 0, 0, elflord_flymove, -8, NULL,
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FRAME_ftback9, NULL, 0, 0, 0, elflord_flymove, -4, NULL,
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FRAME_ftback10, NULL, 0, 0, 0, elflord_flymove, -2, NULL,
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FRAME_ftback11, NULL, 0, 0, 0, elflord_flymove, -1, NULL
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};
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animmove_t elflord_move_floatback = {11, elflord_frames_floatback, elfLordPause};
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animframe_t elflord_frames_dodgeright[] =
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{
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FRAME_dgrite1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite4, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgrite7, NULL, 0, 0, 0, ai_charge2, 0, NULL
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};
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animmove_t elflord_move_dodgeright = {7, elflord_frames_dodgeright, elfLordPause};
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animframe_t elflord_frames_dodgeleft[] =
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{
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FRAME_dgleft1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft4, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_dgleft7, NULL, 0, 0, 0, ai_charge2, 0, NULL
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};
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animmove_t elflord_move_dodgeleft = {7, elflord_frames_dodgeleft, elfLordPause};
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animframe_t elflord_frames_soa_begin[] =
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{
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FRAME_attkb1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb4, NULL, 0, 0, 0, NULL, 0, elflord_soa_charge,
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FRAME_attkb5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb13, NULL, 0, 0, 0, NULL, 0, elflord_soa_go,
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FRAME_attkb14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb15, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb17, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb18, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb19, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb20, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t elflord_move_soa_begin = {20, elflord_frames_soa_begin, elfLordPause};
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animframe_t elflord_frames_soa_loop[] =
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{
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FRAME_attka1, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t elflord_move_soa_loop = {1, elflord_frames_soa_loop, elflord_soa_end};
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animframe_t elflord_frames_soa_end[] =
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{
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FRAME_attka1, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t elflord_move_soa_end = {2, elflord_frames_soa_end, elfLordPause};
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animframe_t elflord_frames_ls[] =
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{
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FRAME_attkb1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb15, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_StartBeam,
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//Held for 3 seconds (30 frames)
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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//
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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//
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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FRAME_attkb16, NULL, 0, 0, 0, NULL, 0, elflord_track,
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//
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FRAME_attkb17, NULL, 0, 0, 0, NULL, 0, elflord_FixAngles,
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FRAME_attkb18, NULL, 0, 0, 0, NULL, 0, elflord_FixAngles,
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FRAME_attkb19, NULL, 0, 0, 0, NULL, 0, elflord_EndBeam,
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FRAME_attkb20, NULL, 0, 0, 0, NULL, 0, NULL,
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};
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animmove_t elflord_move_ls = {50, elflord_frames_ls, elfLordPause};
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animframe_t elflord_frames_pain[] =
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{
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FRAME_pain1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_pain7, NULL, 0, 0, 0, NULL, 0, NULL
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};
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animmove_t elflord_move_pain = {7, elflord_frames_pain, elfLordPause};
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animframe_t elflord_frames_death_btrans[] =
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{
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FRAME_death1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death6, NULL, 0, 0, 0, NULL, 0, elflord_finish_death
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};
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animmove_t elflord_move_death_btrans = {6, elflord_frames_death_btrans, NULL};
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animframe_t elflord_frames_death_loop[] =
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{
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FRAME_death7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death15, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_death16, NULL, 0, 0, 0, NULL, 0, NULL
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};
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animmove_t elflord_move_death_loop = {10, elflord_frames_death_loop, M_EndDeath};
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animframe_t elflord_frames_shield[] =
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{
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FRAME_shield1, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield2, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield3, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield4, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield5, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield6, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield7, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield8, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield9, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield10, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield11, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield12, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield13, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield14, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield15, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield16, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield17, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield18, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield19, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield20, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield21, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield22, NULL, 0, 0, 0, NULL, 0, NULL,
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FRAME_shield23, NULL, 0, 0, 0, NULL, 0, NULL
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};
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animmove_t elflord_move_shield = {23, elflord_frames_shield, elfLordPause};
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animframe_t elflord_frames_attack[] =
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{
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FRAME_newatk1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk4, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk5, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk7, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk8, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk9, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk10, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk11, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk12, NULL, 0, 0, 0, ai_charge2, 0, elford_Attack,
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FRAME_newatk13, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk14, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk15, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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FRAME_newatk16, NULL, 0, 0, 0, ai_charge2, 0, NULL,
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};
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animmove_t elflord_move_attack = {16, elflord_frames_attack, elfLordPause};
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#define ELFLORD_DECELL 0.8
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/*----------------------------------------------------------------------
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move - hover to a nearby waypoint
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-----------------------------------------------------------------------*/
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animframe_t elflord_frames_move [] =
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{
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FRAME_idle1, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
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FRAME_idle2, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
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FRAME_idle3, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
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FRAME_idle4, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle5, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle6, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle7, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle8, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle9, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle10, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle11, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle12, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle13, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle14, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle15, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle16, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle17, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle18, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle19, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle20, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle21, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle22, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle23, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face,
|
|
FRAME_idle24, NULL, 0, 0, 0, elflord_decell, ELFLORD_DECELL, elflord_face
|
|
};
|
|
animmove_t elflord_move_move = {24, elflord_frames_move, elfLordPause};
|
|
|
|
/*----------------------------------------------------------------------
|
|
Idle - Sit and float
|
|
-----------------------------------------------------------------------*/
|
|
animframe_t elflord_frames_wait [] =
|
|
{
|
|
FRAME_idle1, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle2, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle3, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle4, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle5, NULL, 0, 0, 0, ai_charge2, 0, elfLordCheckAttack,
|
|
FRAME_idle6, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle7, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle8, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle9, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle10, NULL, 0, 0, 0, ai_charge2, 0, elfLordCheckAttack,
|
|
FRAME_idle11, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle12, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle13, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle14, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle15, NULL, 0, 0, 0, ai_charge2, 0, elfLordCheckAttack,
|
|
FRAME_idle16, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle17, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle18, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle19, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle20, NULL, 0, 0, 0, ai_charge2, 0, elfLordCheckAttack,
|
|
FRAME_idle21, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle22, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle23, NULL, 0, 0, 0, ai_charge2, 0, NULL,
|
|
FRAME_idle24, NULL, 0, 0, 0, ai_charge2, 0, NULL
|
|
};
|
|
animmove_t elflord_move_wait = {24, elflord_frames_wait, elfLordCheckAttack};
|
|
|
|
animframe_t elflord_frames_come_to_life [] =
|
|
{
|
|
FRAME_attka1, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka2, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka3, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka4, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka5, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka6, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka7, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka8, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka9, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka10, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka11, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
//Charge
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
//
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
FRAME_attka12, NULL, 0, 0, 0, NULL, 0, elflord_SlideMeter,
|
|
//
|
|
FRAME_attka13, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka14, NULL, 0, 0, 0, NULL, 0, NULL,
|
|
FRAME_attka15, NULL, 0, 0, 0, NULL, 0, NULL
|
|
};
|
|
animmove_t elflord_move_come_to_life = {35, elflord_frames_come_to_life, elfLordCheckAttack};
|
|
|