185 lines
4.5 KiB
Text
185 lines
4.5 KiB
Text
// ----
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// Sprites required by various spell effects.
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// ----
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$sprdir Spells
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// ********************************************************************
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// Spell change effects, i.e. readying the various spells.
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// ********************************************************************
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$spritename spark_red
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$load art/gfx/sprites/spark_red.pcx
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$spriteframe 0 0 16 16
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$spritename spark_blue
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$load art/gfx/sprites/spark_blue.pcx
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$spriteframe 0 0 16 16
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$spritename spark_green
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$load art/gfx/sprites/spark_green.pcx
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$spriteframe 0 0 16 16
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$spritename spark_yellow
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$load art/gfx/sprites/spark_yellow.pcx
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$spriteframe 0 0 16 16
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$spritename spark_cyan
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$load art/gfx/sprites/spark_cyan.pcx
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$spriteframe 0 0 16 16
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$spritename spark_mag
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$load art/gfx/sprites/spark_mag.pcx
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$spriteframe 0 0 16 16
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$spritename spark_ind
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$load art/gfx/sprites/spark_ind.pcx
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$spriteframe 0 0 16 16
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// ********************************************************************
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// Spell trail effects.
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// ********************************************************************
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// Flying-fist.
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$spritename flyingfist
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$load art/gfx/sprites/s_flyingfist2.pcx
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$spriteframe 0 0 64 64
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// Magic-missile.
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$spritename halo_ind
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$load art/gfx/sprites/s_halo_ind.pcx
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$spriteframe 0 0 64 64
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$load art/gfx/sprites/s_halo_ind2.pcx
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$spriteframe 0 0 64 64
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$spritename indigostreak
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$load art/gfx/sprites/l_indigostreak.pcx
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$spriteframe 0 0 16 64
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// Ring Of Repulsion.
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$spritename bluering
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$load art/gfx/sprites/s_star.pcx
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$spriteframe 0 0 64 64
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// Meteor-barrier.
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$spritename meteorbarrier
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$load art/gfx/sprites/s_meteorbarrier.pcx
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$spriteframe 0 0 64 64
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// Sphere Of Annihlation - the sphere itself.
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$spritename bluball
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$load art/gfx/sprites/s_bluball.pcx
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$spriteframe 0 0 64 64
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// Sphere Of Annihlation - the pulsating flare around the sphere.
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$spritename shboom
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$load art/gfx/sprites/s_shboom.pcx
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$spriteframe 0 0 64 64
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// Sphere Of Annihlation - the glowing white balls.
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$spritename glowball
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$load art/gfx/sprites/s_glowball.pcx
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$spriteframe 0 0 16 16
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// Sphere Of Annihlation - beam graphic
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$spritename glowbeam
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$load art/gfx/sprites/s_anhpower.pcx
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$spriteframe 0 0 64 64
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// Firewall
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$spritename wflame
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$load art/gfx/sprites/s_nflame.pcx
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$spriteframe 0 0 128 128
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$spritename wflame2
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$load art/gfx/sprites/s_nflame2.pcx
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$spriteframe 0 0 64 64
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$spritename wflamepillar
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$load art/gfx/sprites/s_fwallpower.pcx
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$spriteframe 0 0 64 64
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// Teleport.
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$spritename teleport_1
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$load art/gfx/sprites/s_tele1.pcx
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$spriteframe 0 0 64 64
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$spritename teleport_2
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$load art/gfx/sprites/s_tele2.pcx
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$spriteframe 0 0 64 64
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// ********************************************************************
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// Hell-staff.
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// ********************************************************************
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$spritename hellstafproj
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$load art/gfx/sprites/hellstafproj1.pcx
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$spriteframe 0 0 32 32
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$load art/gfx/sprites/hellstafproj2.pcx
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$spriteframe 0 0 32 32
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// ********************************************************************
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// Spellhands trail effects, i.e. left by the player's hands etc. when
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// casting spells.
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// ********************************************************************
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// A red-orange trail.
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$spritename spellhands_red
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$load art/gfx/sprites/s_spellhands_red.pcx
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$spriteframe 0 0 32 32
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// A blueish trail.
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$spritename spellhands_blue
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$load art/gfx/sprites/s_spellhands_blue.pcx
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$spriteframe 0 0 32 32
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// ********************************************************************
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// Weapon trail effects, i.e. left by the player's weapons like the
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// spear-staff and hell-staff.
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// ********************************************************************
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$spritename patball
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$load art/gfx/sprites/s_patball_1.pcx
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$spriteframe 0 0 64 64
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$load art/gfx/sprites/s_patball_2.pcx
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$spriteframe 0 0 64 64
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// Phoenix comes out of the phoenix arrow explosion
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$spritename phoenix
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$load art/gfx/sprites/s_phoenix.pcx
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$spriteframe 0 0 128 128
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$load art/gfx/sprites/s_phoenix2.pcx
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$spriteframe 0 0 128 128
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// Rather than tinted steam-- For red rain
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$spritename rsteam
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$load art/gfx/sprites/s_rsteam.pcx
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$spriteframe 0 0 32 32
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// Magenta steam for powered up red rain
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$load art/gfx/sprites/s_rsteam2.pcx
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$spriteframe 0 0 32 32
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$spritename maceball
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$load art/gfx/sprites/maceball.tga
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$spriteframe 0 0 64 64
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