112 lines
3.1 KiB
Text
112 lines
3.1 KiB
Text
// template file for scripts
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#include "../common/header.ds"
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output "r:/base/ds/common"
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local int sig
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local entity camera1
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parameter entity corvus
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camera1 = find entity with targetname "camera1"
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corvus.yaw_speed = 15
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use entity camera1
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// Walk start
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animate entity corvus performing action WALKSTART_ANIMATION signaling sig
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wait for any clearing sig
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// Walk 1
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animate entity corvus performing action WALK1_ANIMATION by moving [240, 0, 0] signaling sig
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wait for any clearing sig
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// Walk stop1
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animate entity corvus performing action WALKSTOP1_ANIMATION signaling sig
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wait for any clearing sig
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// Walk start
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animate entity corvus performing action WALKSTART_ANIMATION signaling sig
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wait for any clearing sig
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// Walk 1
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animate entity corvus performing action WALK1_ANIMATION by moving [140, 0, 0] signaling sig
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wait for any clearing sig
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// Walk stop2
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animate entity corvus performing action WALKSTOP2_ANIMATION signaling sig
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wait for any clearing sig
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// Idle 1
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animate entity corvus performing action IDLE1_ANIMATION repeating for 2 times signaling sig
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wait for any clearing sig
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// Pivot Left Go
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animate entity corvus performing action PIVOTLEFTGO_ANIMATION signaling sig
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wait for any clearing sig
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// Pivot Left
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animate entity corvus performing action PIVOTLEFT_ANIMATION by turning [180, 0, 0] signaling sig
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wait for any clearing sig
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// Pivot Left Stop
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animate entity corvus performing action PIVOTLEFTSTOP_ANIMATION signaling sig
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wait for any clearing sig
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// Idle 1
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animate entity corvus performing action IDLE1_ANIMATION repeating for 2 times signaling sig
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wait for any clearing sig
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// Pivot Right Go
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animate entity corvus performing action PIVOTRIGHTGO_ANIMATION signaling sig
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wait for any clearing sig
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// Pivot Right
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animate entity corvus performing action PIVOTRIGHT_ANIMATION by turning [-180, 0, 0] signaling sig
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wait for any clearing sig
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// Pivot Right Stop
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animate entity corvus performing action PIVOTLEFTSTOP_ANIMATION signaling sig
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wait for any clearing sig
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// Action 1
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animate entity corvus performing action ACTION1_ANIMATION signaling sig
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wait for any clearing sig
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// Action 2
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animate entity corvus performing action ACTION2_ANIMATION signaling sig
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wait for any clearing sig
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// Action 3
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animate entity corvus performing action ACTION3_ANIMATION signaling sig
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wait for any clearing sig
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// Idle 2
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animate entity corvus performing action IDLE2_ANIMATION by turning [180, 0, 0] repeating for 4 times signaling sig
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wait for any clearing sig
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// Walk start
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animate entity corvus performing action WALKSTART_ANIMATION signaling sig
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wait for any clearing sig
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// Walk 2
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animate entity corvus performing action WALK2_ANIMATION by moving [240, 0, 0] signaling sig
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wait for any clearing sig
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// Strafe Left
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//animate entity corvus performing action STRAFELEFT_ANIMATION signaling sig
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//wait for any clearing sig
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// Strafe Right
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//animate entity corvus performing action STRAFERIGHT_ANIMATION signaling sig
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//wait for any clearing sig
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// Idle 1
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animate entity corvus performing action IDLE1_ANIMATION
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