132 lines
4 KiB
Text
132 lines
4 KiB
Text
// Big honkin' door!
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#include "../common/header.ds"
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output "r:/base/ds/cloud"
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local entity toplf
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local entity toprt
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local entity topup
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local entity topdn
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local entity midupout
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local entity midupin
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local entity middnout
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local entity middnin
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local entity botup
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local entity botdn
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local entity bar1
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local entity bar2
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local entity bar3
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local entity bar4
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local entity bar5
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local entity bar6
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local entity bar7
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local entity bar8
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local entity portal
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local entity doorcam
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local int sig1
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local int sig2
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local int sig3
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local int sig4
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local int sig5
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local int sig6
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local int sig7
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local int sig8
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toplf = find entity with targetname "toplf"
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toprt = find entity with targetname "toprt"
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topup = find entity with targetname "topup"
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topdn = find entity with targetname "topdn"
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midupout = find entity with targetname "midupout"
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midupin = find entity with targetname "midupin"
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middnout = find entity with targetname "middnout"
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middnin = find entity with targetname "middnin"
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botup = find entity with targetname "botup"
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botdn = find entity with targetname "botdn"
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bar1 = find entity with targetname "bar1"
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bar2 = find entity with targetname "bar2"
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bar3 = find entity with targetname "bar3"
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bar4 = find entity with targetname "bar4"
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bar5 = find entity with targetname "bar5"
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bar6 = find entity with targetname "bar6"
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bar7 = find entity with targetname "bar7"
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bar8 = find entity with targetname "bar8"
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portal = find entity with targetname "portal"
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doorcam = find entity with targetname "doorcam"
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label weee
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use entity doorcam
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use entity portal
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wait .5 seconds
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play sound "doors/kchunk5.wav" for entity bar1 on channel 10
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play sound "doors/kchunk5.wav" for entity bar3 on channel 10
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move entity bar1 by [16,0,0] at 50 speed signaling sig1
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move entity bar2 by [16,0,0] at 50 speed signaling sig2
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move entity bar3 by [16,0,0] at 50 speed signaling sig3
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move entity bar4 by [16,0,0] at 50 speed signaling sig4
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move entity bar5 by [-16,0,0] at 50 speed signaling sig5
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move entity bar6 by [-16,0,0] at 50 speed signaling sig6
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move entity bar7 by [-16,0,0] at 50 speed signaling sig7
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move entity bar8 by [-16,0,0] at 50 speed signaling sig8
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wait for all clearing sig1, sig2, sig3, sig4, sig5, sig6, sig7, sig8
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wait .5 seconds
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play sound "objects/gearsmove.wav" for entity bar1 on channel 10
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play sound "objects/gearsmove.wav" for entity bar3 on channel 10
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move entity bar1 by [0,160,0] at 50 speed signaling sig1
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move entity bar2 by [0,-96,0] at 50 speed signaling sig2
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move entity bar3 by [0,96,0] at 50 speed signaling sig3
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move entity bar4 by [0,-160,0] at 50 speed signaling sig4
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move entity bar5 by [0,160,0] at 50 speed signaling sig5
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move entity bar6 by [0,-96,0] at 50 speed signaling sig6
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move entity bar7 by [0,96,0] at 50 speed signaling sig7
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move entity bar8 by [0,-160,0] at 50 speed signaling sig8
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wait for all clearing sig1, sig2, sig3, sig4, sig5, sig6, sig7, sig8
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play sound "doors/thud4.wav" for entity bar1 on channel 10
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play sound "doors/thud4.wav" for entity bar3 on channel 10
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wait 2 seconds
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move entity botdn by [0,0,-64] at 30 speed
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move entity botup by [0,0,-64] at 30 speed
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move entity middnout by [0,-64,0] at 30 speed
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move entity midupout by [0,64,0] at 30 speed
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move entity middnin by [0,-120,0] at 60 speed
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move entity midupin by [0,120,0] at 60 speed
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move entity topup by [0,112,0] at 40 speed
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move entity topdn by [0,-112,0] at 40 speed
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move entity toprt by [0,0,112] at 40 speed
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move entity toplf by [0,0,112] at 40 speed
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play sound "doors/stonestart.wav" for entity botup on channel 10
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play sound "doors/stonestart.wav" for entity botdn on channel 10
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wait.5 seconds
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play sound "doors/stoneloop.wav" for entity botup on channel 10
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play sound "doors/stoneloop.wav" for entity botdn on channel 10
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wait 1.5 seconds
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play sound "doors/stoneend.wav" for entity botup on channel 10
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play sound "doors/stoneend.wav" for entity botdn on channel 10
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wait .5 seconds
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use entity doorcam
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exit
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//suspend
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//goto weee
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