heretic2-sdk/Toolkit/Designer/dsexamples/dungeon/victim.ds
1998-11-24 00:00:00 +00:00

164 lines
4.3 KiB
Text

// This hopefully will be the cinematic with the Ssithera victim in the Dungeon level.
// Starring Rick Johnson as the Hero and Eric Biessman as the Victim.
#include "../common/header.ds"
output "r:/base/ds/dungeon"
local entity camera1
local entity camera2
local entity camera3
local entity camera4
local entity camera5
local entity zoom
local entity zoom2
local entity spawner
local entity victim
local entity dungeonkey
local entity player1
parameter entity hero
local int sig
local int sig1
cache sound "cinematics/torture victim/117-345.wav"
cache sound "cinematics/torture victim/117a-344.wav"
cache sound "cinematics/torture victim/117a-345.wav"
cache sound "cinematics/torture victim/118-350.wav"
cache sound "cinematics/torture victim/119-345.wav"
cache sound "cinematics/torture victim/wheel.wav"
hero.yaw_speed = 6
camera1 = find entity with targetname "camera1"
camera2 = find entity with targetname "camera2"
camera3 = find entity with targetname "camera3"
camera4 = find entity with targetname "camera4"
camera5 = find entity with targetname "camera5"
zoom = find entity with targetname "zoom"
zoom2 = find entity with targetname "zoom2"
spawner = find entity with targetname "spawner"
victim = find entity with targetname "victim"
player1 = get entity activator
// its a start
copy player attributes from entity player1 to entity hero
hero.modelindex = hero.count
hero.solid = SOLID_SOLID
hero.movetype = 4
enable cinematics
// Our story starts out with a lovely camrea shot.
play sound "cinematics/torture victim/117a-344.wav" for entity victim
use entity camera1
// Let's make our hero walk forward shall we? Victim in pain.
animate entity hero performing action WALK2_ANIMATION by moving [140, 0, 0] by turning [0, 0, 0] signaling sig
wait for all clearing sig
// At last our hero speaks
move entity zoom2 by [0, 100, 0] over 3 seconds
print 259 captioned
play sound "cinematics/torture victim/117-345.wav" for entity hero
animate entity hero performing action WALK2_ANIMATION by moving [60, 0, 0] by turning [-45, 0, 0] signaling sig
wait for all clearing sig
animate entity hero performing action WALK2_ANIMATION by moving [27, 0, 0] by turning [-45, 0, 0] signaling sig
wait for all clearing sig
// Our Hero releases the poor victim
animate entity hero performing action ACTION1_ANIMATION signaling sig
wait for all clearing sig
play sound "cinematics/torture victim/wheel.wav" for entity hero
animate entity hero performing action ACTION2_ANIMATION signaling sig1
animate entity victim performing action ACTION2_ANIMATION signaling sig
wait for all clearing sig, sig1
animate entity hero performing action IDLE1_ANIMATION
// Our story continues with this magnificent camera change. (up high looking down)
use entity camera1
use entity camera4
play sound "cinematics/torture victim/117a-345.wav" for entity hero
animate entity victim performing action ACTION3_ANIMATION
wait 3 seconds
// Camera (high, looking down in hero and victim)
print 260 captioned
play sound "cinematics/torture victim/118-350.wav" for entity victim
animate entity victim performing action ACTION4_ANIMATION
animate entity hero performing action ACTION3_ANIMATION signaling sig
wait for all clearing sig
animate entity hero performing action IDLE2_ANIMATION repeating for 18 times
use entity camera4
use entity camera5
wait 9 seconds
// Camera (medium shot, zooms in)
use entity camera5
use entity camera2
wait 4 seconds
dungeonkey = spawn entity with fields "classname" = "item_puzzle_dungeonkey" , "angle" = 0 , "origin" = [-2391, -2758, 793]
animate entity victim performing action ACTION5_ANIMATION
print 261 captioned
play sound "cinematics/torture victim/119-345.wav" for entity victim
wait 10 seconds
animate entity victim performing action ACTION6_ANIMATION
move entity zoom by [30, 30, 0] over 10 seconds signaling sig
wait for all clearing sig
wait 2 seconds
// The final shot.
use entity camera2
use entity camera3
wait 2 seconds
player1.origin = hero.origin
player1.p_origin = hero.origin
set view angles of entity player1 to hero.angles
hero.modelindex = 0
hero.solid = SOLID_NOT
disable cinematics
use entity camera3