// // g_misc.h // // Heretic II // Copyright 1998 Raven Software // #ifndef G_MISC_H #define G_MISC_H #include "q_Typedef.h" void BecomeDebris(edict_t *Self); void SprayDebris(edict_t *self, vec3_t spot, byte NoOfChunks, float damage); void ThrowBodyPart(edict_t *self, vec3_t *spot, int BodyPart, float damage, int frame); void ThrowWeapon(edict_t *self, vec3_t *spot, int BodyPart, float damage, int frame); void DefaultObjectDieHandler(edict_t *self, struct G_Message_s *msg); void BboxYawAndScale(edict_t *self); #endif