// The fantabulous rotating lab table! #include "../common/header.ds" output "r:/base/ds/cloud" local entity table local entity kill local entity light local entity flame local entity flame1 local entity lever local int sig local int sig1 lever = find entity with targetname "lablever" table = find entity with targetname "newtable" kill = find entity with targetname "kill" light = find entity with targetname "strike" flame = find entity with targetname "burn" flame = find entity with targetname "burn1" //CRANK IT UP!!!! //use entity light //play sound "Weapons/lightning.wav" for entity lever //wait .25 seconds //use entity kill suspend label loop play sound "doors/elevatorstop.wav" for entity table on channel 10 wait 1 seconds move entity table by [0, 0, 440] at 60 speed signaling sig play sound "objects/hugewheel.wav" for entity table on channel 10 wait for all clearing sig play sound "objects/piston.wav" for entity table on channel 10 wait 5 seconds play sound "doors/elevatorstop.wav" for entity table on channel 10 wait 1 seconds move entity table by [0, 0, -440] at 60 speed signaling sig play sound "objects/hugewheel.wav" for entity table on channel 10 wait for all clearing sig play sound "objects/piston.wav" for entity table on channel 10 wait 5 seconds goto loop