//breaking part of jump platform #include "../common/header.ds" output "r:/base/ds/andoria" //define variables local entity drop local int sig1 local int sig2 drop = find entity with targetname "jumpbreak2" //start of script //drop.movetype = PHYSICSTYPE_NOCLIP rotate entity drop by [0, 10, -180] at 400 speed signaling sig1 move entity drop by [60, 80, -176] at 700 speed signaling sig2 play sound "doors/objectdrop.wav" for entity drop wait for all clearing sig1, sig2 //drop.movetype = PHYSICSTYPE_PUSH exit