// the floating crystal puzzle piece. #include "../common/header.ds" output "r:/base/ds/andoria" local entity train1 local entity train2 field vector "angle_velocity" train1 = find entity with targetname "train" train2 = find entity with targetname "trainpuz" train2.owner = train1 train2.distance = 80 train2.start_origin = [80, 0, 0] train2.movetype = PHYSICSTYPE_SCRIPT_ANGULAR train1.angle_velocity = [0, 90, 0]