// qMViewView.h : interface of the CQMViewView class // ///////////////////////////////////////////////////////////////////////////// class CQMViewView : public CView { protected: // create from serialization only CQMViewView(); DECLARE_DYNCREATE(CQMViewView) // Attributes public: CQMViewDoc* GetDocument(); LPDIRECT3DRM2 GetD3D(); // Operations public: BOOL CreateDevice(); void CreateDot(vec3_t origin, int r, int g , int b); static void UpdateDrag(LPDIRECT3DRMFRAME frame, void* data, D3DVALUE); // GUID* GetGUID(); BOOL CreateScene(); D3DVALUE ScaleMesh( LPDIRECT3DRMMESHBUILDER mesh, D3DVALUE dim); void PickMesh(CPoint point); void SetColorModel( D3DCOLORMODEL cm ) { m_colormodel=cm; } inline COLORREF D3DCOLOR_2_COLORREF(D3DCOLOR d3dclr); inline D3DCOLOR COLORREF_2_D3DCOLOR(COLORREF cref); D3DCOLORMODEL m_colormodel; // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CQMViewView) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); protected: virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint); virtual void OnActivateView(BOOL bActivate, CView* pActivateView, CView* pDeactiveView); //}}AFX_VIRTUAL // Implementation public: virtual ~CQMViewView(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: void DrawOnSkin(UINT nFlags, CPoint point); // Generated message map functions protected: LPDIRECTDRAWCLIPPER m_clipper; LPDIRECT3DRMDEVICE2 m_device; LPDIRECT3DRMFRAME2 m_frame; LPDIRECT3DRMFRAME2 m_camera; LPDIRECT3DRMVIEWPORT m_viewport; LPDIRECT3DRMFRAME2 m_scene; bool m_transtate; bool m_curstate; bool m_d3drm_up; LPDIRECT3DRM2 m_d3drm; double m_globalField; // mouse movements BOOL m_drag; BOOL m_r_drag; BOOL m_has_moved; BOOL m_r_has_moved; int m_last_x; int m_last_y; int m_r_last_x; int m_r_last_y; // locks bool m_lock_rot_x; bool m_lock_rot_y; bool m_lock_rot_z; bool m_lock_scale_x; bool m_lock_scale_y; bool m_lock_scale_z; bool m_lock_trans_x; bool m_lock_trans_y; bool m_lock_trans_z; bool m_interOn; void CreateOriginVisual(); int PickFace(const CPoint &point); //{{AFX_MSG(CQMViewView) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnPaint(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnAllLock(); afx_msg void OnAllUnlock(); afx_msg void OnGotoposBack(); afx_msg void OnGotoposBottom(); afx_msg void OnGotoposFront(); afx_msg void OnGotoposLeft(); afx_msg void OnGotoposRight(); afx_msg void OnGotoposTop(); afx_msg void OnLockRotX(); afx_msg void OnUpdateLockRotX(CCmdUI* pCmdUI); afx_msg void OnLockRotY(); afx_msg void OnUpdateLockRotY(CCmdUI* pCmdUI); afx_msg void OnLockRotZ(); afx_msg void OnUpdateLockRotZ(CCmdUI* pCmdUI); afx_msg void OnLockScaleX(); afx_msg void OnUpdateLockScaleX(CCmdUI* pCmdUI); afx_msg void OnLockScaleY(); afx_msg void OnUpdateLockScaleY(CCmdUI* pCmdUI); afx_msg void OnLockScaleZ(); afx_msg void OnUpdateLockScaleZ(CCmdUI* pCmdUI); afx_msg void OnLockTranX(); afx_msg void OnUpdateLockTranX(CCmdUI* pCmdUI); afx_msg void OnLockTranY(); afx_msg void OnUpdateLockTranY(CCmdUI* pCmdUI); afx_msg void OnLockTranZ(); afx_msg void OnUpdateLockTranZ(CCmdUI* pCmdUI); afx_msg void OnRenderTrans(); afx_msg void OnUpdateRenderTrans(CCmdUI* pCmdUI); afx_msg void OnRenderTexture(); afx_msg void OnUpdateRenderTexture(CCmdUI* pCmdUI); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnGotoposWeapon(); afx_msg void OnTickerOptions(); afx_msg void OnTimer(UINT nIDEvent); afx_msg void OnDestroy(); afx_msg void OnAnimateStepBack(); afx_msg void OnAnimateStepFore(); afx_msg void OnAnimIntertoggle(); afx_msg void OnUpdateAnimIntertoggle(CCmdUI* pCmdUI); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; #ifndef _DEBUG // debug version in qMViewView.cpp inline CQMViewDoc* CQMViewView::GetDocument() { return (CQMViewDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// inline D3DCOLOR CQMViewView::COLORREF_2_D3DCOLOR(COLORREF cref) { D3DVALUE r=D3DVALUE(GetRValue(cref))/D3DVALUE(255); D3DVALUE g=D3DVALUE(GetGValue(cref))/D3DVALUE(255); D3DVALUE b=D3DVALUE(GetBValue(cref))/D3DVALUE(255); return D3DRMCreateColorRGB( r, g, b ); } inline COLORREF CQMViewView::D3DCOLOR_2_COLORREF(D3DCOLOR d3dclr) { D3DVALUE red=D3DVALUE(255)*D3DRMColorGetRed(d3dclr); D3DVALUE green=D3DVALUE(255)*D3DRMColorGetGreen( d3dclr ); D3DVALUE blue=D3DVALUE(255)*D3DRMColorGetBlue( d3dclr ); return RGB((int)red,(int)green,(int)blue); }