// NodePropertyDlg.cpp : implementation file // #include "stdafx.h" #include "DDUtil.h" #include "qMView.h" #include "Matrix.h" #include "Model.h" #include "NodePropertyDlg.h" #include "treectrlex.h" #include "frametreectrl.h" #include "skintreectrl.h" #include "ManagerTree.h" #include "FrameManager2.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CNodePropertyDlg dialog CNodePropertyDlg::CNodePropertyDlg(CWnd* pParent /*=NULL*/) : CDialog(CNodePropertyDlg::IDD, pParent) { //{{AFX_DATA_INIT(CNodePropertyDlg) m_tris = _T(""); //}}AFX_DATA_INIT } void CNodePropertyDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CNodePropertyDlg) DDX_Text(pDX, IDC_EDIT1, m_tris); //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CNodePropertyDlg, CDialog) //{{AFX_MSG_MAP(CNodePropertyDlg) ON_BN_CLICKED(IDAPPLY, OnApply) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CNodePropertyDlg message handlers void CNodePropertyDlg::OnApply() { } BOOL CNodePropertyDlg::PreCreateWindow(CREATESTRUCT& cs) { // TODO: Add your specialized code here and/or call the base class return CDialog::PreCreateWindow(cs); } BOOL CNodePropertyDlg::OnInitDialog() { CDialog::OnInitDialog(); return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE } void CNodePropertyDlg::OnOK() { CDialog::OnOK(); }