// the lifts in the mine levels #include "../common/header.ds" output "r:/base/ds/mines" parameter entity parm1 parameter entity parm2 parameter vector parm3 parameter entity parm4 parameter entity parm5 local int up = 1 local int sig local int sig2 label begining // using the lever parm1.movetype = PHYSICSTYPE_PUSH use entity parm1 wait 1 seconds // lets move this sucker play sound "doors/elevatormove.wav" for entity parm2 on channel 10 move entity parm1 by parm3 over 5 seconds signaling sig move entity parm2 by parm3 over 5 seconds signaling sig2 if up = 1 wait 3.5 seconds use entity parm4 endif wait .5 seconds if up = 1 use entity parm5 up = 0 else up = 1 endif wait for all clearing sig, sig2 play sound "doors/elevatorstop.wav" for entity parm2 on channel 10 parm3 *=-1 suspend goto begining