//secret door in the labs #include "../common/header.ds" output "r:/base/ds/cloud" //define varibales local entity sdoor local int sig sdoor = find entity with targetname "secretdoor" play sound "doors/thud4.wav" for entity sdoor move entity sdoor by [-16, 0, 0] at 50 speed signaling sig wait for all clearing sig play sound "doors/metal1.wav" for entity sdoor move entity sdoor by [0, 192, 0] over 2 seconds signaling sig wait for all clearing sig wait .5 seconds play sound "doors/kchunk6.wav" for entity sdoor