//saw blade from hell #include "../common/header.ds" output "r:/base/ds/andoria" //define variables local entity saw local entity rope local entity dam local int sig local int sig2 saw = find entity with targetname "blade" rope = find entity with targetname "rope" dam = find entity with targetname "dam" //start of script label start saw.angle_velocity = [0, 0, 480] play sound "objects/yoyo.wav" for entity saw move entity saw by [0, 0, -416] at 400 speed signaling sig move entity rope by [0, 0, -416] at 400 speed signaling sig2 wait for all clearing sig, sig2 enable trigger entity dam play sound "objects/yoyo.wav" for entity dam wait 3 seconds disable trigger entity dam saw.angle_velocity = [0, 0, -480] play sound "objects/yoyo.wav" for entity saw move entity saw by [0, 0, 416] at 300 speed signaling sig move entity rope by [0, 0, 416] at 300 speed signaling sig2 wait for all clearing sig, sig2 saw.angle_velocity = [0, 0, 0] suspend goto start