//rubble falling #include "../common/header.ds" output "R:base/ds/andoria" //define variables local entity rubble local entity dust local int sig rubble = find entity with targetname "r1" dust = find entity with targetname "r2" //rubble falls use entity dust wait 0.5 seconds move entity rubble by [0, 0, -308] at 800 speed signaling sig play sound "doors/objectdrop.wav" for entity rubble rotate entity rubble to [0, 0, 18] at 400 speed wait for all clearing sig