// *************************************** // ** SHRINE STATS // *************************************** // duration of shrine light on player - in seconds #define LIGHT_DURATION 90 // duration of shrine reflect on player - in seconds #define REFLECT_DURATION_SINGLE 30 // duration of shrine reflect on player - in seconds #define REFLECT_DURATION_DEATHMATCH 20 // duration of shrine ghosting on player - in seconds #define GHOST_DURATION 60 // duration of shrine powerup on player weapons - in seconds #define POWERUP_DURATION 30 // duration of shrine lungs on player - in seconds #define LUNGS_DURATION 20 // time till Shrine is useable again if so toggled - in seconds #define SHRINE_DELAY 45 // duration of shrine speed on player - in seconds #define SPEED_DURATION 30 // amount of armor you get at a shrine - note support is in for gold armor - you just can't actually get it at this stage #define MAX_GOLD_ARMOR 250 // amount of damage it can absorb #define MAX_SILVER_ARMOR 100 // amount of damage it can absorb #define SILVER_HIT_MULT 0.5 // percentage of hit damage we take on a physical hit - silver armor #define SILVER_SPELL_MULT 0.5 // percentage of hit damage we take on a spell hit - silver armor #define GOLD_HIT_MULT 0.25 // percentage of hit damage we take on a physical hit - gold armor #define GOLD_SPELL_MULT 0.25 // percentage of hit damage we take on a spell hit - gold armor #define SHRINE_HEALTH 100 #define SHRINE_MAX_HEALTH 150 // *************************************** // ** MANA ITEM STATS // *************************************** #define HALF_OFF_MANA 20 #define FULL_OFF_MANA 40 #define HALF_DEF_MANA 20 #define FULL_DEF_MANA 40 #define HALF_COMBO_MANA 30 #define FULL_COMBO_MANA 30 // *************************************** // ** SPELL ITEM STATS // *************************************** #define RESPAWN_TIME_WEAPON 30 // seconds #define RESPAWN_TIME_MACEBALL 60 // seconds #define RESPAWN_TIME_DEFENSE 30 // seconds #define RESPAWN_TIME_RING 20 // seconds #define RESPAWN_TIME_TELEPORT 25 // seconds #define RESPAWN_TIME_MORPH 40 // seconds #define RESPAWN_TIME_AMMO 20 // seconds #define RESPAWN_TIME_ARROWS 30 // seconds #define RESPAWN_TIME_MISC 20 // seconds // Ammunition usage #define AMMO_USE_FIREBALL 2 #define AMMO_USE_HELLSTAFF 1 #define AMMO_USE_MAGICMISSILE 3 #define AMMO_USE_REDRAIN 1 #define AMMO_USE_SPHERE 7 #define AMMO_USE_PHOENIX 1 #define AMMO_USE_MACEBALL 12 #define AMMO_USE_FIREWALL 5 #define MANA_USE_POWERUP 60 #define MANA_USE_RING 5 #define MANA_USE_SHIELD 20 #define MANA_USE_TELEPORT 15 #define MANA_USE_POLYMORPH 30 #define MANA_USE_METEORS 5 // Five PER meteor: Total of 20 #define AMMO_COUNT_MOST 20 #define AMMO_COUNT_REDRAINBOW 5 #define AMMO_COUNT_PHOENIXBOW 5 #define AMMO_COUNT_HELLSTAFF 50 #define MAX_OFF_MANA 100 #define MAX_DEF_MANA 100 #define MAX_RAIN_AMMO 30 #define MAX_PHOENIX_AMMO 20 #define MAX_HELL_AMMO 200