#include "../common/header.ds" output "r:/base/ds/silverspring" parameter entity crate local int sgnl crate.movetype = PHYSICSTYPE_PUSH rotate entity crate by [0,0,90] at 512 speed signaling sgnl wait for any clearing sgnl move entity crate by [0,0,-8] at 256 speed signaling sgnl wait for all clearing sgnl play sound "misc/brkwood2.wav" for entity crate move entity crate by [0,0,12] at 256 speed signaling sgnl wait for all clearing sgnl move entity crate by [0,0,-11] at 256 speed signaling sgnl wait for all clearing sgnl play sound "misc/brkwood2.wav" for entity crate exit