#include "../common/header.ds" output "r:/base/ds/hivetrialpit" local vector v local int spd local entity rubble1 local entity rubble2 local entity rubble3 local entity rubble4 local entity flame v = [500,500,500] spd = 1000 rubble1 = find entity with scripttarget "rubble1" rubble2 = find entity with scripttarget "rubble2" rubble3 = find entity with scripttarget "rubble3" rubble4 = find entity with scripttarget "rubble4" flame = find entity with targetname "flame" rubble1.movetype = PHYSICSTYPE_NOCLIP rubble2.movetype = PHYSICSTYPE_NOCLIP rubble3.movetype = PHYSICSTYPE_NOCLIP rubble4.movetype = PHYSICSTYPE_NOCLIP use entity flame rotate entity rubble1 by v at spd speed play sound "misc/breakstone.wav" for entity rubble1 rotate entity rubble2 by v at spd speed play sound "misc/breakstone.wav" for entity rubble2 rotate entity rubble3 by v at spd speed play sound "misc/breakstone.wav" for entity rubble3 rotate entity rubble4 by v at spd speed play sound "misc/breakstone.wav" for entity rubble4 move entity rubble1 to [-384,-320,12] at 600 speed move entity rubble2 to [-430,-256,8] at 550 speed move entity rubble3 to [-500,-192,16] at 540 speed move entity rubble4 to [-320,-270,8] at 575 speed wait .3 seconds use entity rubble1 wait .1 seconds use entity rubble2 use entity rubble4 wait .2 seconds use entity rubble3 exit