//rubble falling #include "../common/header.ds" output "R:base/ds/andoria" //define variables local entity rubble local entity rubble2 local int sig rubble = find entity with targetname "toppler" rubble2 = find entity with targetname "topl2" //pillar falls rubble.movetype = PHYSICSTYPE_NOCLIP play sound "doors/objectdrop.wav" for entity rubble rotate entity rubble by [0, 45, -90] at 200 speed wait 0.2 seconds move entity rubble by [0, 0, -120] at 400 speed signaling sig wait 0.2 seconds use entity rubble2 wait for all clearing sig rubble.movetype = PHYSICSTYPE_PUSH