//============================================================================== // // m_plagueElf_anim.c // // Heretic II // Copyright 1998 Raven Software // //============================================================================== #include "g_local.h" #pragma hdrstop("g_local.pch") // PRECOMPILED HEADER ABOVE // WARNING: DO NOT CHANGE THE ABOVE HEADERS OR THE PRECOMPILED STUFF WILL BREAK! // ADD ANY ADDITIONAL FILES BELOW #include "m_mother_anim.h" #include "m_mother.h" #include "g_monster.h" #include "c_ai.h" void mother_growl(edict_t *self); /*---------------------------------------------------------------------- -----------------------------------------------------------------------*/ animframe_t mother_frames_pain [] = { FRAME_pain001, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain003, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain005, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain007, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain009, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain011, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain013, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain015, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain017, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_pain019, NULL, 0, 0, 0, NULL, 0, NULL, }; animmove_t mother_move_pain = {10, mother_frames_pain, mother_pause}; /*---------------------------------------------------------------------- -----------------------------------------------------------------------*/ animframe_t mother_frames_stand [] = { FRAME_poly000, NULL, 0, 0, 0, NULL, 0, mother_growl, FRAME_poly001, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly002, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly003, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly004, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly005, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly006, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly007, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly008, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly009, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly010, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly011, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly012, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly013, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly014, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly015, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly016, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly017, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly018, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly019, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly020, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly021, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly022, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly023, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly024, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly025, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly026, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly027, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly028, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly029, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly030, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly031, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly032, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly033, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly034, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly035, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly036, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly037, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly038, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly039, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly040, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly041, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly042, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly043, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly044, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly045, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly046, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly047, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly048, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly049, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly050, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly051, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly052, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly053, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly054, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly055, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly056, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly057, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly058, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly059, NULL, 0, 0, 0, NULL, 0, NULL, FRAME_poly060, NULL, 0, 0, 0, NULL, 0, NULL, }; animmove_t mother_move_stand = {61, mother_frames_stand, mother_pause};