//c_Dranor.h typedef enum AnimID_e { ANIM_C_ACTION1, ANIM_C_ACTION2, ANIM_C_ACTION3, ANIM_C_ACTION4, ANIM_C_ACTION5, ANIM_C_ACTION6, ANIM_C_ACTION7, ANIM_C_ACTION8, ANIM_C_ACTION9, ANIM_C_ACTION10, ANIM_C_ACTION11, ANIM_C_ACTION12, ANIM_C_DEATH1, ANIM_C_IDLE1, ANIM_C_IDLE2, ANIM_C_IDLE3, NUM_ANIMS } AnimID_t; typedef enum SoundID_e { SND_PAIN1, NUM_SOUNDS } SoundID_t; #define MODEL_SCALE 1.000000 extern animmove_t dranor_move_c_action1; extern animmove_t dranor_move_c_action2; extern animmove_t dranor_move_c_action3; extern animmove_t dranor_move_c_action4; extern animmove_t dranor_move_c_action5; extern animmove_t dranor_move_c_action6; extern animmove_t dranor_move_c_action7; extern animmove_t dranor_move_c_action8; extern animmove_t dranor_move_c_action9; extern animmove_t dranor_move_c_action10; extern animmove_t dranor_move_c_action11; extern animmove_t dranor_move_c_action12; extern animmove_t dranor_move_c_death1; extern animmove_t dranor_move_c_idle1; extern animmove_t dranor_move_c_idle2; extern animmove_t dranor_move_c_idle3;