/*------------------------------------------------------------------- c_siernan2.c Heretic II Copyright 1998 Raven Software AI: -------------------------------------------------------------------*/ #include "g_local.h" #include "Utilities.h" #include "g_DefaultMessageHandler.h" #include "g_monster.h" #include "fx.h" #include "random.h" #include "vector.h" #include "c_siernan2.h" #include "c_siernan2_anim.h" #include "c_ai.h" #define ENT_INVISIBLE 1 /*-------------------- -------------------------------------------------- plagueElf Base Info -----------------------------------------------------------------------*/ static animmove_t *animations[ NUM_ANIMS] = { // Cinematics &siernan2_move_c_action1, &siernan2_move_c_action2, &siernan2_move_c_idle1, }; static ClassResourceInfo_t resInfo; /*------------------------------------------------------------------------- siernan2_c_anims -------------------------------------------------------------------------*/ void siernan2_c_anims(edict_t *self, G_Message_t *msg) { int int_msg; int curr_anim; ai_c_readmessage(self, msg); int_msg = (int) msg->ID; self->monsterinfo.c_anim_flag = 0; switch(int_msg) { case MSG_C_ACTION1 : self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT; curr_anim = ANIM_C_ACTION1; break; case MSG_C_ACTION2 : self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT; curr_anim = ANIM_C_ACTION2; break; case MSG_C_IDLE1: self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT | C_ANIM_IDLE; curr_anim = ANIM_C_IDLE1; break; default: self->monsterinfo.c_anim_flag |= C_ANIM_REPEAT; curr_anim = ANIM_C_IDLE1; break; } SetAnim(self, curr_anim); } /*------------------------------------------------------------------------- StaticsInit -------------------------------------------------------------------------*/ void Siernan2CinStaticsInit() { classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_ACTION1] = siernan2_c_anims; classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_ACTION2] = siernan2_c_anims; classStatics[CID_C_SIERNAN2].msgReceivers[MSG_C_IDLE1] = siernan2_c_anims; resInfo.numAnims = NUM_ANIMS; resInfo.animations = animations; resInfo.modelIndex = gi.modelindex("models/monsters/siernan/laying/tris.fm"); classStatics[CID_C_SIERNAN2].resInfo = &resInfo; } /*QUAKED character_siernan2 (1 .5 0) (-17 -25 0) (22 12 16) INVISIBLE The cinematic siernan laying down */ void SP_character_siernan2 (edict_t *self) { VectorSet (self->mins, -17, -25, 0); VectorSet (self->maxs, 22, 12, 16); self->s.scale = self->monsterinfo.scale = 1; c_character_init(self,CID_C_SIERNAN2); }