// template file for scripts #include "../common/header.ds" output "r:/base/ds/common" local int sig parameter entity bug bug.yaw_speed = 5 // Idle 1 animate entity bug performing action IDLE1_ANIMATION by turning [180, 0, 0] signaling sig wait for any clearing sig // Pain 1 animate entity bug performing action PAIN1_ANIMATION repeating for 2 times signaling sig wait for any clearing sig // Walking animate entity bug performing action WALK1_ANIMATION by moving [200, 0, 0] by turning [180, 0, 0] signaling sig wait for any clearing sig // Backpedal animate entity bug performing action BACKPEDAL1_ANIMATION by moving [-200, 0, 0] by turning [0, 0,0] signaling sig wait for any clearing sig // Idling animate entity bug performing action IDLE1_ANIMATION by turning [-200, 0, 0] signaling sig wait for any clearing sig animate entity bug performing action ATTACK1_ANIMATION signaling sig wait for any clearing sig animate entity bug performing action PAIN2_ANIMATION signaling sig wait for any clearing sig animate entity bug performing action ATTACK2_ANIMATION signaling sig wait for any clearing sig animate entity bug performing action RUN1_ANIMATION by moving [200, 0, 0] signaling sig wait for any clearing sig // Death animate entity bug performing action DEATH1_ANIMATION by turning [300, 0, 0] signaling sig