// biotank secret room #include "../common/header.ds" output "r:/base/ds/cloud" // define varibles local entity doorr local entity doorl local entity floor local entity cover local entity cam1 local entity portal local entity light local entity lablight local int sig local int sig1 local int sig2 doorr = find entity with targetname "biodoor1" doorl = find entity with targetname "biodoor" floor = find entity with targetname "tankdoor1" cover = find entity with targetname "tankdoor2" light = find entity with targetname "biolight" lablight = find entity with targetname "biolight2" cam1 = find entity with targetname "tankcam1" portal = find entity with targetname "portal" // wow label loop use entity cam1 play sound "doors/kchunk5.wav" for entity cover move entity cover by [0, -56, 0] over 1 seconds signaling sig wait for all clearing sig use entity lablight play sound "doors/kchunk6.wav" for entity doorr move entity doorr by [-72, 0, 0] over 1 seconds signaling sig move entity doorl by [72, 0, 0] over 1 seconds signaling sig1 wait for all clearing sig, sig1 play sound "doors/kchunk7.wav" for entity floor move entity floor by [0, 0, 154] over 2 seconds signaling sig wait for all clearing sig wait .5 seconds use entity cam1 suspend goto loop